Since the coming of Sauron to Dol Guldur, the surrounding Greenwood has become a place of fear and darkness – corrupted by the influence of the Necromancer, it become known by the new name of Mirkwood. Yet the shadow that had grown over the forest had not gone unnoticed by the wise, and to keep his return to Middle-earth a secret, Sauron fled to the East. His influence over the forest faded in the ensuing years, and Dol Guldur fell into ruin.
Armies Of The Hobbit
The 160-page hardback book includes all the information you need to take control of all the Heroes and armies on the tabletop:
The Armies of The Hobbit™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Hobbit™ Motion Picture Trilogy with your collection. The 160-page hardback book includes all the information you need to take control of all the Heroes and armies on the tabletop:
- 13 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Thorin's Company; Army of Thror; The Iron Hills; Erebor Reclaimed; Army of Lake-town; Survivors of Lake-town; Garrison of Dale; Rivendell; Halls of Thranduil; Radagast's Alliance; The Misty Mountains; The White Council; Wanderers in the Wild;
- 7 army lists for the forces of Evil, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Azog's Legion; Azog's Hunters; Dark Powers of Dol Guldur; Dark Denizens of Mirkwood; Goblin-town; The Trolls; Desolator of the North;
- 11 Narrative Play Scenarios based on pivotal battles: Destruction of Dale; Battle of Azanulbizar; Roast Mutton; Hunting Party; Escape from Goblin-town; Out of the Frying Pan, and into the Fire; Flies and Spiders; Fire and Water; The Fall of the Necromancer; Battle of the Five Armies; Battle for Dale;
- A full Allies Matrix, showing which factions can work together;
- Army Bonuses for every faction;
- Profiles providing rules for your favourite Heroes, Villains, Monsters and Warriors.
This set contains the King of the Dead and two of his lieutenants, Heralds of the Dead. Each of these three Heroes can lead a warband of the Dead of Dunharrow, allowing you to use much larger armies of these spectral warriors in your games. The King of the Dead is a terrifying foe, able to slay even the mightiest warrior with a single blow, while the presence of Heralds of the Dead augments their spectral liege.
Following his victory over the Balrog, Gandalf returned to Middle-earth to see his task completed. Stripping Saruman of his power as Lord of the Istari, Gandalf is now a more powerful Wizard than ever. During the battle for Minas Tirith, it is Gandalf who rallies Gondor’s armies, inspiring them to hold back the Orc invaders.
Sauron never turned his gaze completely away from the northern kingdoms – even during the close of the Third Age, the forces of Evil closed in on Dale, Erebor, Mirkwood, and Lothlorien. Across the lands of Rhovanion, the forces of Good rallied to defend their homes, their acts of heroism tying up armies Sauron so badly needed as the War of the Ring raged to the south.
Wargs are gigantic, evil wolves - massive and dangerous creatures with a cunning and carnivorous intelligence. Warg Riders scout far ahead of the main armies of Orcs and other evil creatures, spying out the land and picking off stragglers. In battle wargs swarm towards the foe in great packs, tearing the enemy down with bestial fury.
The Ringwraiths, or Nazgûl, were once the Kings of Men, the bearers of the magical rings created by Sauron. Their rings granted endless life but gradually enslaved the Kings to Saurons will. Together with their leader, the Witch-king of Angmar, they are known as the Nine and are the most deadly of Sauron's servants.
The Armies of The Lord of The Rings™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Lord of the Rings™ Motion Picture Trilogy with your collection of Citadel and Forge World models.
When the Fellowship of the Ring was broken at Amon Hen, Aragorn, Legolas and Gimli chose to pursue the Uruk-hai who had abducted the Hobbits Merry and Pippin. These Three Hunters tracked the enemy to Rohan, where they fought alongside King Théoden at Helm's Deep, before turning to ancient paths in search of allies – and Aragorn's destiny.
Those warriors who excel in riding a horse will join the Knights of Minas Tirith. Tall and stern, these knights are truly the pride of Gondor's armies. It is often the knights who lead the charge against Gondor's enemies, leaving the broken remnants of enemy formations in their wake.