In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms. One such deity was Kragnos, the Living Earthquake, greatest of the centauroid Drogrukh, who glutted upon offerings of monster marrow and amberbone until truly divine power coursed through his veins. Brought low and imprisoned by the last Draconith princes and the slann Lord Kroak, Kragnos spent uncounted years beneath a mountain until Alarielle's Rite of Life sundered his prison and set the god loose. Now free to continue his rampage, the End of Empires strikes out across the realms in a storm of earth-shaking violence.
Of all the Snatchabosses, Skumdrekk is the vilest and most kunnin'. As such, he has become a sort of celebrity to the Kruleboyz of Ghur. Owner of the Murkvast Menagerie – a huge, drained mangrove swamp that acts as prison for scores of vicious and unusual beasts – Swampboss Skumdrekk is a living legend. He rides into battle on his most prized conquest, Sloppklaw, the unusually fierce sludgeraker beast he turned to his will as a younger orruk.
Keep your eyes on the enemy and react rapidly on the tabletop with the help of these warscroll cards, containing a handy reference for all 37 of the units found in Battletome: Orruk Warclans. You'll also get a set of 30 tokens designed to help you monitor the various effects happening on the battlefield, such as Waaagh! point totals, battle tactics, and command points.
Distant relatives to the troggoths found in caves and mountains, Marshcrawla Sloggoths are slow, patient hunters with long, grasping limbs that they use to grab unsuspecting victims from the burrows and beds they sleep in. The grots in Kruleboy society ride these shambling beasts into battle, strapping howdahs to their backs and harrying enemies with snatcha-stikks and catcha nets.
Wielding an assortment of jagged spears and wickedly sharp hand weapons, the Gutrippaz are the mainstay of any Kruleboyz army. They march to battle in ramshackle phalanxes, their grinning skareshields looming out of the magical mists summoned by Swampcalla Shamans, scaring lesser opponents and dumb beasts away before battlelines even meet.
The Orruks are Destruction incarnate. This vicious and primal race of natural-born killers loves nothing more than to wage unending war. Their society is built around conflict, and huge migratory invasions called Waaagh!s erupt from all corners of the Mortal Realms to drown the worlds of Order, Death, and Chaos in a green tide of violence. To face the Orruk Warclans is to face total annihilation, for their numbers are beyond counting, and they live solely for the thrill of bloody combat.
The most vicious Kruleboyz leaders often ride into battle riding a towering Mirebrute Troggoth that they have brought to heel. These lumbering beasts stride into battle using crude clubs and all manner of natural detritus to batter their enemies. Should they not perform adequately, the Breaka-boss will give them a good stab with his bident-goad to whip them into a frenzy.
Embodying both aspects of Gorkamorka, Killabosses are a mix of brains and brawn. These tall, sinewy creatures know precisely when to lead an all-out assault on an enemy force, but also when a little subtlety might yield better results. The most decorated of these devious orruks ride cunning creatures as both status symbols and living weapons, but only the smartest and most violent can tame and ride Corpse-rippa Vulchas.