Slumping, shuffling, and slouching comes the Plaguehost of Invidia, massed ranks of Plaguebearers tallying the new diseases they visit upon the foe. Lucky, then, that they have Noddrack the Snitch to drive them on and Gortle Pulpskull to raise their spirits – or at the very least, incentivise them to finish the job quickly…
A colossus of a man clad in scarred iron plate and wielding a cursed greataxe that blazes with unholy power, Lord Rokar Gresh is the ruler of the Crimson Brethren, a horde of Idolators that seeks out sites steeped in the corruption of Chaos. Riding atop his thundering Chaos Chariot and accompanied by a pair of champion charioteers, Gresh bellows profane attestations to the majesty of the Dark Gods, all while swinging his blade and crushing dozens of foes beneath his war machine’s heavy spiked wheels.
The Myrmidesh are an elite warrior-cult who exemplify the pride of the Dark Prince. Each of their blade-sects considers their own favoured technique to be supreme, and on the rare occasions they are proven wrong, their spiteful rage is terrible to behold.
Shardspeakers of Slaanesh are favoured sorcerers who have been gifted with a relic from the Temple of Twisted Mirrors. By tapping into the power of these artefacts, they can reduce a disciplined regiment to a pack of howling beasts ripe for slaughter.
Slickblade Seekers believe themselves to be aristocrats of war, the chosen knights of the Dark Prince. They desire nothing more than to charge into the thickest portion of the fighting, their whistling glaives lashing out to neatly sever heads and limbs.
Sigvald the Magnificent considers himself to be the favoured son of Slaanesh. Few would dare question this belief. In battle, the Geld-Prince fights as a golden blur, laughing cruelly as his elegant blade tears through rabble and champions alike.
Guided by the Daemon Loth'shar, Glutos Orscollion is on a quest to sample the most exotic tastes in the Mortal Realms. Riding atop an opulent palanquin and surrounded by his devoted court, he can unmake whole armies through his loathsome magics.
Magisters are powerful sorcerers in service to Tzeentch. Filled with eldritch energies as they ride their Disc of Tzeentch, they can wield fantastical fires to scorch the foe or transform an enemy into the squelching, misshapen form of a Chaos Spawn.
The titanic Sons of Behemat have might enough to throttle dragons, barge down castle walls and tear elder oaks from the ground. When they attack as a tribe they become unstoppable, stamping the enemy’s infantry flat and pummelling rival monsters to death. Any who oppose their rule are battered with hurled boulders before the gargants charge in, each towering hulk roaring in savage triumph as he seizes victory through brute force and ignorance