Thorin Oakenshield is a Dwarf of noble birth, the son of kings and heir to the treasures of Erebor. If he is to lead his kinsmen safely to The Lonely Mountain and reclaim the incalculable wealth that lies there, he will need every ounce of his considerable cunning and skill to triumph.
Saruman The White & Grima
Once the leader of the Council of the Wise, and the eponymous head of the White Council, Saruman the White allowed himself to be corrupted by the persuasive powers of the Dark Lord as he gazed jealously into the Palantír of Orthanc.
Once the leader of the Council of the Wise, and the eponymous head of the White Council, Saruman the White allowed himself to be corrupted by the persuasive powers of the Dark Lord as he gazed jealously into the Palantír of Orthanc. In so doing he embarked on a road that would see him stripped of his nobility and twisted into a treacherous parody of a true Istari. So aligned, he turned his prodigious intellect to building an army to rival the Dark Lord’s own. What Saruman hoped to ultimately gain from his betrayal is shrouded in mystery, but he nonetheless used his magical knowledge against his former friend Gandalf the Grey and, in a stroke, sentenced thousands to die by fire and sword as his legions invaded Rohan.
Gríma is a man of Rohan who willingly sold his services to Saruman in exchange for promises of wealth and power, a despicable act that saw him inveigle his way into the services of King Théoden where he could cause the most harm. When Rohan’s need for heroic leadership was greatest, the counsel of Gríma was words of despair. So it was that a lord of great promise was stripped of his will to act, sitting indolent and oblivious as the Westfold burned. Though he is no warrior, Gríma’s strength lies in his ability to twist the words and thoughts of those around him, robbing even the wise of their heroism.
Saruman the White and Gríma Wormtongue make for a highly effective combination of sorcery and corrupting influence on the battlefield, perfectly complimenting the raw brutality of the Uruk-hai they lead.
The set contains 4 plastic miniatures – Saruman on foot and mounted, Gríma Wormtongue and a Palantír on a plinth. The models come supplied with one Citadel 40mm Round Base and three Citadel 25mm Round Bases. Their rules can be found in Armies of The Lord of The Rings™
Before the dread armies of Mordor can lay siege to Minas Tirith, they must first take and hold the port city of Osgiliath, allowing them to move massive amounts of supplies and legions of warriors. While the steward of Gondor’s throne remains in relative comfort, he sends his second son, Faramir, and many of Gondor's most trusted warriors to defend it against all odds. Will they hold the line, or will the inexorable forces of Evil overwhelm them?
When the Fellowship of the Ring was broken at Amon Hen, Aragorn, Legolas and Gimli chose to pursue the Uruk-hai who had abducted the Hobbits Merry and Pippin. These Three Hunters tracked the enemy to Rohan, where they fought alongside King Théoden at Helm's Deep, before turning to ancient paths in search of allies – and Aragorn's destiny.
Dale's wealth ensured that its soldiers were equipped with armour of the highest quality and armed with fine Dwarf-forged weapons, crafted by their allies in Erebor. Well-trained and disciplined, these brave Men were often seen marching together, bound for distant wars, when not guarding their homeland from the predations of their enemies.
Minas Tirith's armies are the greatest of all the realms of Men - disciplined, superbly equipped and led by veterans of the wars with Harad and Mordor. Each warrior in Minas Tirith's army is trained to wield a variety of weapons, from the humble sword or bow, to the deadly knight's lance.
Those warriors who excel in riding a horse will join the Knights of Minas Tirith. Tall and stern, these knights are truly the pride of Gondor's armies. It is often the knights who lead the charge against Gondor's enemies, leaving the broken remnants of enemy formations in their wake.
Sauron never turned his gaze completely away from the northern kingdoms – even during the close of the Third Age, the forces of Evil closed in on Dale, Erebor, Mirkwood, and Lothlorien. Across the lands of Rhovanion, the forces of Good rallied to defend their homes, their acts of heroism tying up armies Sauron so badly needed as the War of the Ring raged to the south.
This set contains the King of the Dead and two of his lieutenants, Heralds of the Dead. Each of these three Heroes can lead a warband of the Dead of Dunharrow, allowing you to use much larger armies of these spectral warriors in your games. The King of the Dead is a terrifying foe, able to slay even the mightiest warrior with a single blow, while the presence of Heralds of the Dead augments their spectral liege.