Hearthkyn Salvagers are experienced combat-surveyors of the Leagues of Votann, deployed to scout out hazardous locations such as drifting space hulks and rad-blasted killzones in search of wealth and resources. Loaded with advanced equipment for scanning and navigating their dangerous surroundings, these doughty explorers use bursts of intense firepower to eliminate anyone obstructing their search.
Beastmen are an abhuman subspecies, condemned across the Imperium as unclean mutants. Embittered by their persecution, many Beastmen turn to the Ruinous Powers, congregating on the outskirts of civilisation in savage herds dominated by Fellgor Ravagers. These brutal Beastmen are veterans of countless raids, who prove their strength and devotion to the Dark Gods through braying war cries, swift slaughter, and violent sacrifices.
Archons are the rulers of the Dark City's Kabals, callous Drukhari schemers driven by boundless avarice. When these cartel-masters require precision and certainty, they assemble their Hand – an elite team of Kabalite experts, chosen for their terrifying skills in everything from poison to bladework. Hands of the Archon accomplish their employer's dark whims without fail – all while jockeying for influence and prestige in the courts of Commorragh.
Inquisitors wield nearly limitless power in the Imperium, and dispatch cells of sanctioned agents across the galaxy to do their bidding. Led by trusted Interrogator apprentices, these secret teams might include customised servitors, soldiers seconded from any and every military branch, dangerous psykers, convicted killers with skills too ‘useful’ to waste, and religious zealots whose fervour shields them from experiences that would drive more rational souls into madness.
After thousands of years adrift in the warp, the space hulk Gallowdark has emerged into realspace. A colossal, moon-sized derelict inhabited by mutants, aliens, and things known only by the screams of their victims, the Gallowdark's shadowy depths hold prizes beyond comprehension – ancient treasures, arcane weapons, and secrets forgotten to the galaxy. Kill teams of deadly operatives stalk each other through winding corridors and decaying machinery, conducting daring raids, assassinations, sabotage, and epic last stands that engulf the Gallowdark in a shadow war.
The Adeptus Arbites enforce the Imperium's laws without exception or mercy. Exaction Squads are formed of only the most experienced Arbitrators, called into service to hunt down dangerous transgressors for interrogation and punishment, no matter where they hide. They do not hesitate to crush any who stand in their way, ruthlessly bludgeoning or cutting them down in blazes of firepower, never halting until their target is in custody.
Rogue Traders are merchants of death and explorers of the unknown, each granted powers and responsibilities beyond measure by their heirloom Warrant of Trade. Gathering hard-bitten companies of crew, mercenaries, and retainers, these bold privateers venture into hazardous warzones and uncharted space in search of profit. Elucia Vhane stands proud amongst these luminaries. The scion of a noble mercantile dynasty, she seeks to eclipse the rich history of her ancestors – or die trying.
Imperial Navy Breachers are the elite fighting troops of the Imperium's many naval assets, from orbital stations to mighty battleships – aggressive blunt instruments instructed extensively in close-quarter fighting techniques. Well-equipped and experienced in hazardous boarding actions, these squads are clad in fully-enclosed void armour, with mag-boots and rebreathers for zero gravity operatioons, and given access to specialised equipment designed for cracking enemy bulkheads.
Kroot Farstalkers are experienced explorers and savvy mercenaries, roaming the galaxy in search of exotic prey and plunder. Farstalker Kinbands act as scouts for wandering Kroot Warsphere ships, seeking out fresh employers and profitable warzones under the command of a skilled Kill-broker – equal parts wily negotiator and keen tactician. Armed with sturdy hunting weapons and strange alien weaponry – taken as loot and payment alike – these stealthy gene-hunters stalk the battlefield, springing deadly ambushes to bring in a worthy bounty.
In the hellish close confines of the space hulk Gallowdark, elite kill teams stalk each other through haunted corridors. Millenia ago, an Imperial Inquisitor and a regiment of loyal Cadian Kasrkin recovered an ancient xenos artefact, but their ship was lost in the warp and fused with the colossal floating mass of Gallowdark. Only a few years have passed for the Kasrkin survivors trapped within its time-bending mass, though thousands have gone by in the galaxy outside. Now, the Necron owners of that relic have awoken from eons of slumber – and Technomancer Hamanet the Relentless of the Tsarakura Dynasty will stop at nothing to reclaim his lost creation.