Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. These cards offer a great way to reference your gang's tactical options mid-game. As well as 18 gang-specific Tactics cards that perfectly encapsulate the way that House Delaque fight, there are also 8 blank Fighter cards for you to keep track of your gang.
Forged in the secret by the experts of House Delaque, these dice are sure to bring luck to any gang hailing from the House of Shadow. Whether you're a Phantom, Ghost, or Shadow, you'll want a set of these dice to show your allegiance to the most mysterious of the clan houses.
Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society. If one were to ask what purpose the Delaque, one would doubtless receive myriad answers. Some believe them to be information brokers, who deal in secrets and buy and sell this vital commodity to the highest bidder. Others claim they are afforded their place because of some clandestine deal with the Helmawr line, and that they are spies for the Imperial House. Still others claim the Delaque are assassins and saboteurs without peer.
At once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda. Since the times of the first Lord Helmawr, they have established their place as a matriarchy built upon a throne of chems and violence. To outsiders, they are cruel and deadly warriors and they do little to disabuse those rumours.
Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength. As such they are in great demand in the underhive, where they fulfill a variety of roles. Of course, some gangs are known to take their Servitor Ogryns into battle with them where they can prove to be a fantastic equalizer against better equipped gangs.
Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppressive societies imposed by most other Clan Houses. As they come of age, they either join the clan or become Wyld Runners, reckless and bold explorers and beast wranglers. Death Maidens are fallen warriors of the Escher, raised from their graves in order to seek revenge for the House of Blades.
Build your own sector of the underhive with the Necromunda: Zone Mortalis - Floor Tile Set - they’re perfect whether you want to create narrow corridors, abandoned dwellings or sprawling industrial complexes. Each tile features gridded floorplates and vents, and they’re designed to be compatible with the Zone Mortalis terrain in the Necromunda: Dark Uprising boxed set or any of our Sector Mechanicus kits.
They’re also ideal if you want to create a Warhammer 40,000 or The Horus Heresy battlefield.
The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds. These automata are commonly used for slag mining and ash excavation. However, there is always an underhive gang waiting for the opportunity to liberate such a prized commodity and utilise it as a weapon against their rivals!
The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player, providing an invaluable resource for everything from quick skirmishes to sprawling campaigns.