Devastating earthquakes have rived the Gnarlwood, and now something stirs deep below the forest’s surface. These tremors have wrought terrible damage across the Sundered Scales. Still, they have also uncovered many strange relics – some of Seraphon origin and others of an even more mysterious provenance.
The Gnarlwood has been riven by a series of devastating earthquakes, as something stirs deep below the forest’s surface. These tremors have wrought terrible damage across the Sundered Scales, but they have also unearthed many strange relics – and drawn in Gorger Mawpacks of feral ogors, who hope to stir up the all-consuming hunger of their Gulping God through acts of gory sacrifice. Swift on their heels come the Wildercorps Hunters, determined to end this threat to the God-King’s domain with a well-aimed crossbow bolt.
Vulkyn Flameseekers are master beast-tamers who worship the Ur-Salamander, Vulcatrix. These fiery duardin zealots scour the realms for Magmadroth eggs and traces of sacred fire, striking out into the wilderness for months at a time, wielding fyresteel weapons that can excavate hardened rock as easily as they smash through armour.
Kruleboyz Monsta-killaz are sadistic, underhanded hunters from the Beast-breaka tribes. Masters of the sudden ambush and the devious ruse, these orruks eagerly employ every kunnin’ trick in the book to capture their quarry and defeat those who would stand in their way.
High in the mountains of Shyish, the Realm of Death, a desperate battle plays out between the Stormcast Eternals of Xandire's Truthseekers and the Soulblight vampires of the Crimson Court. Both warbands seek the treasures of the Crypt Noctis, imbued with arcane might that could see the forces of Nagash dominate the realm forever more. Will the champions of the Stormcast Eternals prevail under the leadership of Calthia Xandire, or will the Soulblight Gravelords of Prince Duvalle gain the untold necrotic power they seek? As powerful warriors clash in epic combat, your games will decide the fate of Shyish
The Questor Soulsworn exist outside the chamber structure of Sigmar's heavenly armies, wandering fellowships bound together by prophecies and omens from the God-King himself. Each of these elite Stormcast Eternals is a storied champion in their own right, expected to overcome impossible odds as they undertake quests of the grandest import.
The Royal Beastflayers are the gamekeepers and questing hunters of the Flesh-eater Courts, deluded ghouls who see themselves as brave warriors sworn to hunt down foul beasts for the glory of their vampiric lords. In reality, these debased cannibals stalk innocent victims and genuine abominations alike, draping themselves in the flayed hides and gnawed bones of their unfortunate quarry.
In the terrible and voracious depths of the Gnarlwood, warbands battle over ancient Realmshaper Engines – strange stone ziggurats that imbue the forest with cosmic energies. To meddle with these arcane constructs could unleash catastrophe far beyond the Ravening Ruin, but the deranged ghouls of the Royal Beastflayers believe they are on a quest to save the realm, and will devour anyone who stands in their way. It falls to the heroic Questor Soulsworn – itinerant champions of the Stormcast Eternals, guided by visions and prophecies – to defend the Seraphon relics from those who would defile them.
The Claws of Karanak venerate the Flesh Hounds of Khorne, becoming bloodthirsty hunters who pursue craven prey in the Blood God's name. These predator-cults fight like packs of wild animals, taking on the aspect of daemonic beasts as they hack foes to shreds in horrific displays of brutality.
Quiet as shadow, as relentless as the driving rain, the Hunters of Huanchi prowl the sacred territories of the Seraphon in search of trespassers. These peerless hunters silently creep up on any who dare corrupt the domain of the Old Ones and riddle them with deadly, toxin-laced darts. Their prey are left helpless as the skinks surge forward to deliver a killing strike.
Merciless destroyers of temples and monuments, the Jade Obelisk are a menace to all who do not worship their malevolent god – a mysterious change-augur known as the Speaker in the Stone. Blasphemous artificers skilled in stonecraft, these masked cultists are each cursed to slow but inevitable petrification. Acutely aware of their finite time as living flesh, they are singleminded in their purpose – to desecrate the idols of all false gods before their mortal bodies succumb.