Aeldari: Howling Banshees
Howling Banshees are swift and athletic troops who are famously deadly in hand-to-hand fighting, and are renowned for their ability to strike down the foe before they can so much as raise a weapon to defend themselves.
Seers who once trained as Aspect Warriors find it easier to develop destructive psychic powers.
Seers who once trained as Aspect Warriors find it easier to develop destructive psychic powers. These Aeldari are known as Warlocks, and frequently band together in conclaves to pool their eldritch power, or else guide other Aeldari squads such as Guardians from the front. The warlocks bolster their warhost and wreak havoc on the foe by casting the Runes of Battle, and are equally skilled in combat, whether carving up enemies with their elegant witchblades or unleashing bolts of energy with their singing spears.
Warlocks are versatile psychic warriors, capable of supporting allies, cursing enemies, and lending power to allied Farseers. They can be included in your Aeldari army as individual characters, or taken as a unit of multiple psykers. This kit allows you to build one Warlock with an elegant witchblade, and one Warlock with a energy-infused singing spear, with a variety of arm options letting you create unique poses, plus a choice of two helmeted and two unhelmeted heads.
This set comprises 26 plastic components and is supplied with 2x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
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Howling Banshees are swift and athletic troops who are famously deadly in hand-to-hand fighting, and are renowned for their ability to strike down the foe before they can so much as raise a weapon to defend themselves.
An Avatar of Khaine is an ancient deity incarnate – a burning shard of Khaela Mensha Khaine, the Bloody-Handed God of the Aeldari. Awakened for battle, he marches through enemy fire without breaking stride, laughing cruelly as his weapon – the Wailing Doom – cleaves flesh and tastes the blood of his foes with each strike.
Towering over its foes, the Wraithlord is controlled by the essence of one of the craftworld's mightiest warriors.
The Dire Avengers are first amongst the Aspect Warriors of the Aeldari. They represent the War God's unending thirst for vengeance upon a galaxy of woe, and as such they are merciless to their foes and unstinting in their devotion to their people.
Possessing deadly long-ranged weaponry, Wraithguard are constructs made from wraithbone, imbued with the spirit stones of dead Aeldari.
Illusion, misdirection and terror are the psychic tools at the disposal of the Shadowseer. Wherever the Shadowseer treads on the battlefield discipline collapses, replaced by a bedlam of screams, gibbering and panicked, aimless gunfire.
Embracing the role of Death in its entirety, there is no mercy in the heart of a Death Jester. His outsize shuriken cannon reaps a deadly toll on his enemies as each round, impregnated with virulent biotoxins, causes its victims’ metabolisms to spectacularly detonate.
Swooping, jinking and arcing across the skies at unbelievable speed, turning at impossible angles, the Windriders are jetbike pilots completely in tune with their machines.
The Aeldari once ruled the galaxy, before their civilisation collapsed beneath the weight of its own hedonism. Now the Asuryani sail the stars aboard massive vessels called craftworlds, their citizens keeping to highly disciplined Paths to avoid drowning in the same decadent madness as their ancestors. Each craftworld's Guardians take up arms to defend their dying race, wielding deadly shuriken catapults or power blades, or shredding foes atop their swift Windrider jetbikes.
So few in number are the Asuryani that every citizen must train for war, in case they should one day need to defend their craftworld. In times of peace these Aeldari pursue artistic and civic Paths, but when called upon, they don their war masks and take to the battlefield.
Looming ghost warriors many times larger than even the mighty Wraithlords, the war machines known as Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping from pillar to spar as their arcane weapons bring oblivion to the enemies of the Aeldari.
Jain Zar is the most active of all the Phoenix Lords in the war against the forces of the Great Enemy. To watch her in combat is to watch an exquisite dance, amidst leg sweeps, dodging twists and graceful pirouettes, the glowing polearm scythes and darts until only Jain Zair is left standing.
In battle, Harlequin Troupes move fast and hit hard, relying on speed and skill to annihilate the enemy before they even have time to raise their guns. Once in combat, the Harlequins are in their element, performing a lethal dance of death while their masks shimmer with their foe’s worst fears.
The Wave Serpent is the main troop carrier of a Craftworld's army. Protected inside its hull and force field, Guardians and Aspect Warriors can be transported in safety to any part of the battlefield. A Wave Serpent can carry up to 10 models or 5 Wraithguard and a Warlock.
Masters of prediction, the Farseers are the strangest and most visionary of a craftworld's advisors. Even in battle they can perform their divinations, casting the complex wraithbone runes of the Aeldari into the air and interpreting changes as the glowing icons orbit around them.
The Rangers are Outcast warriors, wanderers who left the regimented lives of the craftworlds behind them. Adepts in the arts of stealth warfare, marksmanship, and tracking enemies through harsh terrain, the Rangers aid their brethren as scouts and snipers. Veiled by cameleoline cloaks and gloom field generators, they can hide from their foes even in plain sight as they pick them off one by one from extreme range.