Da Kunnin’ Krew and Xandire’s Truthseekers are ready to move out of the fathomless depths of Harrowdeep and delve into the abyssal Nethermaze. Originally available in the Warhammer Underworlds: Harrowdeep Core Set, this kit contains the miniatures and fighter cards for both warbands, as well as a complete Rivals deck of 32 cards for each. It’s a fantastic way to expand your collection with two fun warbands – and you can even add the miniatures to your Warhammer Age of Sigmar armies.
Warhammer Underworlds: Blackpowder's Buccaneers
Skittershank’s Clawpack and the Shadeborn take their shadowy battles out of the Nethermaze and into Ghur, the Realm of Beasts. Originally available in the Warhammer Underworlds: Nethermaze Core Set, this kit contains the miniatures and fighter cards for both warbands, as well as a complete Rivals deck of 32 cards for each. It’s a fantastic way to expand your collection with two amazing warbands – and you can even add the miniatures to your Warhammer Age of Sigmar armies.
The Exiled Dead are aggressive, but flexible enough to keep your opponents on their toes and play for objectives. Once you get your shambling fighters into a good position, they’ll be tough to tackle. To this end, Deintalos has an ability that will keep them all moving, activating multiple Arcwalkers at once. This box includes a complete Rivals deck, plus loads of extra cards allowing you to try out a few tricks, as well as universal cards and Grand Alliance cards to use with your other warbands.
The Gorechosen of Dromm offer a ritualistic approach to the violent worship of Khorne. The warband claims blood tithe tokens by dealing and suffering damage throughout the battle, then expends them to fuel powerful abilities – such as Dromm's unique Enrage action, which can send friend and foe charging across the Nethermaze in a frenzy. This box includes a complete Rivals deck, plus loads of extra cards allowing you to try out a few tricks, as well as universal cards and Grand Alliance cards to use with your other warbands.
Haskel Hexbane and his band of mirthless followers are as ruthless as they are determined. They are members of the Order of Azyr, a Sigmarite organisation dedicated to the rooting out and purging of evil across the Mortal Realms. This clandestine sect has sent Hexbane and his hunters deep within the Nethermaze to bring the burning light of Azyr to the very heart of that foul and unnatural place, that they might scour it in the cleansing fires of justice and Order.
The Slann Starmasters of the Seraphon foresaw danger in Beastgrave. Unchallenged, the corrupting presence of Chaos would transform the mountain into a colossal demigod whose power would wreak havoc across Ghur and beyond. To prevent this from coming to pass, the Slann sent a hunting party of skinks into the mountain, bolstered by the Saurus Oldblood Klaq-Trok.
Warhammer Underworlds meets fast-paced multiplayer combat in Arena Mortis – an expansion that transforms the ultimate competitive miniatures game into a furious free-for-all! Choose your favourite champion and pit them against 2-5 others for a fresh and fun challenge.
Rippa has led his grumbling and mutinous companions to Beastgrave in pursuit of the magnificently shiny choppa he sees every night in his dreams. With that blade in his hand, surely Rippa could ride back to his tribe and claim rulership over the headless corpses of all his old rivals.
This warband expansion set allows you to add Rippa's Snarlfangs to your games of Warhammer Underworlds. A set of push fit models in coloured plastic allows you to get your warband built and ready for gaming in mere minutes, while fighter cards let you keep track of them in game. You’ll be able to harness the unique tactics of Rippa's Snarlfangs with 32 warband specific cards, including objectives, upgrades and ploys.
The Mortal Realms are vast beyond imagining, and so much of their seemingly endless expanse remains unexplored and untamed. For centuries this was true of the Gnarlwood – a vast forest that lies in the Realm of Beasts. The gnarloaks that grow here are capable of uprooting themselves to hunt for prey – now warbands are plunging deep below the canopy of the trees, to challenge their rivals and fight for ancient secrets left buried beneath the soil.