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Warcry: Askurgan Trueblades
The Askurgan Trueblades are an order of vampiric warrior-monks who seek to master their bloody curse. Dedicated to self-discipline and martial excellence, these Soulblight vampires seek out the mightiest beasts acr
Gorger Mawpacks are strange gatherings of ogors afflicted with the Empty Belly curse, driven mad with hunger no matter how much they consume. Wild-eyed and starving, they launch themselves at their prey, using huge clubs or improvised bludgeons to pulverise those unfortunate enough to be their next, eternally unsatisfying meal.
Gorger Mawpacks are strange gatherings of ogors afflicted with the Empty Belly curse, driven mad with hunger no matter how much they consume. Wild-eyed and starving, they launch themselves at their prey, using huge clubs or improvised bludgeons to pulverise those unfortunate enough to be their next, eternally unsatisfying meal.
This multipart plastic kit builds a full Gorger Mawpack warband, for use in games of Warcry. The largest of these emaciated monstrosities is the vicious Clawback, while the frenzied Cave Howler is cursed with a mystical roar. These beasts are followed by ravenous Gorgers swinging crude greatclubs and stone axes, or simply brandishing filth-crusted claws. You'll find plenty of cosmetic options and weapons to mix up your Gorgers, including different clubs and snarling heads.
These miniatures can also be used as part of an Ogor Mawtribes army in games of Warhammer Age of Sigmar, using free rules available to download on the Warhammer Community website.
This set contains 5 plastic miniatures:
- 1x Clawback
- 1x Cave Howler
- 1x Gorger, who can be armed with a greatclub or claws
- 2x Gorgers, who can be armed with a club or claws
This set also includes:
- A Gorger Mawpack abilities card, to help you make a meal of your enemies in games of Warcry (in English, French, Italian, German, Spanish, Chinese, and Japanese)
- 5x Gorger Mawpack fighter cards, for referencing your rules and stats at a glance
- 2x wound divider cards, for tracking your fighters in battle
This kit comprises 70 plastic components, and comes with 5x Citadel 50mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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The Askurgan Trueblades are an order of vampiric warrior-monks who seek to master their bloody curse. Dedicated to self-discipline and martial excellence, these Soulblight vampires seek out the mightiest beasts acr
The Ossiarchs seek neither gold nor glory; they covet the bones of the living. From these, the Mortisan acolytes fashion new cohorts of Bonereaper warriors, their animus provided by the composite souls of defeated enemies. Their armies are disciplined and professional, acting in perfect concert to destroy the foe. Yet not every military action conducted by the Ossiarchs is fought on a grand scale – small warrior bands are often dispatched on tasks of particular import, and an increasing number have been observed fighting in the lands of the Bloodwind Spoil.
Kruleboyz Monsta-killaz are sadistic, underhanded hunters from the Beast-breaka tribes. Masters of the sudden ambush and the devious ruse, these orruks eagerly employ every kunnin’ trick in the book to capture their quarry and defeat those who would stand in their way.
The foot soldiers of Nurgle’s Maggotkin love nothing more than spreading filth and bountiful contagions, hoping to transform the Eightpoints into a sacred garden of beautiful putrescence.
The Beasts of Chaos have long dwelt in the wild places of the Mortal Realms. Even during the Age of Myth, these creatures menaced the civilised lands, and their alliance with the primal essence of anarchy has only made them more deadly. Their marauding Greatfrays contain all manner of bestial warriors; the cunning gor-kin of the Brayherds are master ambushers, while the brutes of the Warherds are cursed with an insatiable bloodgreed. Warring alongside them are the Dragon Ogors, ancient inhabitants of Azyr banished by the God-King and empowered by the touch of lightning.
The Kharadron are a cautious people who dislike embarking on any venture unless assured of its profitability. However, their hunger for aether-gold, a mysterious lighter-than-air metal that powers much of their society, is such that daring privateers will chase it to reality’s edge and beyond. Some Kharadron will even enter the Eightpoints in search of rich seams of aether-gold; these prospector bands are armed with all manner of deadly technology, and though such expeditions are always perilous, the potential rewards are great indeed.
Centaurions are terrifying creatures, their strength and skills honed in the Varanspire's warpits. Charging headlong into the fray on iron-hard hooves, Centaurions wreak havoc with each of the deadly weapons gripped in their four arms – ensnaring, skewering, bludgeoning, and trampling any who stand before them. The Marshals are the strongest amongst their kind, risen from the arena into the ranks of powerful warbands and legions – yet despite their bestial ferocity, these are also creatures of great cunning and subtlety, sworn to gather warbands in shadowy service to their Dark Master.
The Royal Beastflayers are the gamekeepers and questing hunters of the Flesh-eater Courts, deluded ghouls who see themselves as brave warriors sworn to hunt down foul beasts for the glory of their vampiric lords. In reality, these debased cannibals stalk innocent victims and genuine abominations alike, draping themselves in the flayed hides and gnawed bones of their unfortunate quarry.
The Questor Soulsworn exist outside the chamber structure of Sigmar's heavenly armies, wandering fellowships bound together by prophecies and omens from the God-King himself. Each of these elite Stormcast Eternals is a storied champion in their own right, expected to overcome impossible odds as they undertake quests of the grandest import.
The Claws of Karanak venerate the Flesh Hounds of Khorne, becoming bloodthirsty hunters who pursue craven prey in the Blood God's name. These predator-cults fight like packs of wild animals, taking on the aspect of daemonic beasts as they hack foes to shreds in horrific displays of brutality.
Merciless destroyers of temples and monuments, the Jade Obelisk are a menace to all who do not worship their malevolent god – a mysterious change-augur known as the Speaker in the Stone. Blasphemous artificers skilled in stonecraft, these masked cultists are each cursed to slow but inevitable petrification. Acutely aware of their finite time as living flesh, they are singleminded in their purpose – to desecrate the idols of all false gods before their mortal bodies succumb.
This book is an essential companion for anyone setting out to explore the Gnarlwood – whether you're an experienced player or founding your first warband.
The Rotmire Creed are artisans of virology, relentless in their pursuit of the perfect plague. A swamp-dwelling cult that worships Nurgle in his aspect as Lord Leech, their blowpipe darts and cruel barbs are daubed with deadly alchemical contagions. Once unleashed, these diseases spread quickly through the ranks of their enemies – a testament to their infectious craft.
High in the mountains of Shyish, the Realm of Death, a desperate battle plays out between the Stormcast Eternals of Xandire's Truthseekers and the Soulblight vampires of the Crimson Court. Both warbands seek the treasures of the Crypt Noctis, imbued with arcane might that could see the forces of Nagash dominate the realm forever more. Will the champions of the Stormcast Eternals prevail under the leadership of Calthia Xandire, or will the Soulblight Gravelords of Prince Duvalle gain the untold necrotic power they seek? As powerful warriors clash in epic combat, your games will decide the fate of Shyish
Quiet as shadow, as relentless as the driving rain, the Hunters of Huanchi prowl the sacred territories of the Seraphon in search of trespassers. These peerless hunters silently creep up on any who dare corrupt the domain of the Old Ones and riddle them with deadly, toxin-laced darts. Their prey are left helpless as the skinks surge forward to deliver a killing strike.
The Gnarlwood has been riven by a series of devastating earthquakes, as something stirs deep below the forest’s surface. These tremors have wrought terrible damage across the Sundered Scales, but they have also unearthed many strange relics – and drawn in Gorger Mawpacks of feral ogors, who hope to stir up the all-consuming hunger of their Gulping God through acts of gory sacrifice. Swift on their heels come the Wildercorps Hunters, determined to end this threat to the God-King’s domain with a well-aimed crossbow bolt.