Kill Team: Core Book
While armies numbering millions clash on battlefields spread across a thousand worlds, specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from the shadows.
Hearthkyn Salvagers are experienced combat-surveyors of the Leagues of Votann, deployed to scout out hazardous locations such as drifting space hulks and rad-blasted killzones in search of wealth and resources. Loaded with advanced equipment for scanning and navigating their dangerous surroundings, these doughty explorers use bursts of intense firepower to eliminate anyone obstructing their search.
Hearthkyn Salvagers are experienced combat-surveyors of the Leagues of Votann, deployed to scout out hazardous locations such as drifting space hulks and rad-blasted killzones in search of wealth and resources. Loaded with advanced equipment for scanning and navigating their dangerous surroundings, these doughty explorers use bursts of intense firepower to eliminate anyone obstructing their search.
This multipart plastic kit builds 10 Hearthkyn Salvagers, stalwart Kin prospectors who operate in the riskiest conditions. These miniatures can be used as Hearthkyn Salvager operatives in games of Kill Team, or fielded as Hearthkyn Warriors for Leagues of Votann armies in Warhammer 40,000. Each model can be armed with an ion blaster or an Autoch-pattern bolter, as well as a variety of special weapons like the magna rail rifle and HYLas rotary cannon. The kit includes loads of different heads, helmets, and accessories to customise your Kin, plus components to build specialists for kill team, such as a soaring Jump Pack Warrior or analytical Kognitâar.
This kit comprises 199 plastic components and is supplied with 10x Citadel 28.5mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
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While armies numbering millions clash on battlefields spread across a thousand worlds, specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from the shadows.
The world of Bheta-Decima slides towards utter ruination. From the lightless void comes a Nemesis Claw of the Night Lords Traitor Legion, twisted warriors motivated by cruelty and selfish desire. Yet as these ancient predators hunt for technological treasures on the ocean-rigs of Bheta-Decima, they are hunted in turn by the Mandrakes of Aelindrach – and it may be that even these sadistic monsters have met their gruesome match.
The Nachmund Gauntlet – a relatively stable realspace corridor through the tumultuous warp storms of the Great Rift – is one of the most strategically important locations in the Imperium. It would be a dangerous place even without the countless millions of pirates, criminals, heretics, and traitors of a dozen and more species fighting relentless wars for supremacy and wealth. Among these are the Heretic Astartes – traitor Space Marines in thrall to the Chaos Gods – and the Corsair coteries – Aeldari who seek a life of independence and freedom and care little for others.
Hierotek Circles of the Necron dynasties operate in secret throughout the stars, cold-hearted coteries of android killers acting in service to obsessive Cryptek masters. These ancient Necron techno-sages are driven by ruthless paranoia and amoral curiosity, issuing missions to their underlings according to labyrinthine plans that few outside of their own kind can understand. The Hierotek Circles employ eldritch science and specialist constructs to overwhelm all opposition, completing their clandestine missions with frightening thoroughness.
T'au Empire Pathfinder Teams wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team’s pulse fire or drive the enemy back with gravitic waves. In larger engagements, their deadliest ability is painting priority targets with massed markerlights, preparing them for annihilation by heavier T’au units.
This starter set is packed with everything you need to take your first steps into Kill Team, making it ideal for sharing with a friend, or gifting to someone you'd like to introduce to your favourite game.
Beastmen are an abhuman subspecies, condemned across the Imperium as unclean mutants. Embittered by their persecution, many Beastmen turn to the Ruinous Powers, congregating on the outskirts of civilisation in savage herds dominated by Fellgor Ravagers. These brutal Beastmen are veterans of countless raids, who prove their strength and devotion to the Dark Gods through braying war cries, swift slaughter, and violent sacrifices.
Blades of Khaine are elite Asuryani fighting formations assembled for a single purpose: severing a precise strand of fate to ensure that a terrible future for their craftworld or their race as a whole never comes to pass. Striking Scorpions burst from concealment after stalking their prey for hours or waiting in position for days – chainswords whirring and mandiblasters spitting needles of white fire.
The Adeptus Arbites enforce the Imperium's laws without exception or mercy. Exaction Squads are formed of only the most experienced Arbitrators, called into service to hunt down dangerous transgressors for interrogation and punishment, no matter where they hide. They do not hesitate to crush any who stand in their way, ruthlessly bludgeoning or cutting them down in blazes of firepower, never halting until their target is in custody.
Inquisitors wield nearly limitless power in the Imperium, and dispatch cells of sanctioned agents across the galaxy to do their bidding. Led by trusted Interrogator apprentices, these secret teams might include customised servitors, soldiers seconded from any and every military branch, dangerous psykers, convicted killers with skills too ‘useful’ to waste, and religious zealots whose fervour shields them from experiences that would drive more rational souls into madness.
The Flesh-eater Kill Team is a fast-paced game of skirmish battles, and this deck helps set up your matched play missions just as quickly – while offering plenty of variety for pick-up-and-play games. The cards in this deck allow you to combine three mission types with nine standard killzone maps, or 10 Close Quarters maps – plus 27 Tac Ops cards, covering every archetype, and two alternate Tac Ops cards for Close Quarters games.
The industrial world of Bheta-Decima is collapsing, its surface ravaged by the burning debris and tainted inhabitants of the space hulk Gallowdark. In the ensuing chaos, a Magos Biologis sends an urgent distress call – and is answered by a Scout Squad of the Raven Guard, bound by a centuries-old debt to extract him and his research from a crumbling ocean-rig complex. However, a Blades of Khaine kill team has been dispatched to foil their escape – and the very fate of the Aeldari could depend on it.
Commanders of elite kill teams know that victory is often a matter of securing the proper resources and ensuring their operatives have the tools they need to get the job done. Given the critical nature of their missions, kill teams often find themselves equipped with all manner of useful tools, from measuring devices to portable barricades.
Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given gifts with dark blessings and malefic sorceries, transformed by years of battle into fearless, superhuman reavers.
After thousands of years adrift in the warp, the space hulk Gallowdark has emerged into realspace. A colossal, moon-sized derelict inhabited by mutants, aliens, and things known only by the screams of their victims, the Gallowdark's shadowy depths hold prizes beyond comprehension – ancient treasures, arcane weapons, and secrets forgotten to the galaxy. Kill teams of deadly operatives stalk each other through winding corridors and decaying machinery, conducting daring raids, assassinations, sabotage, and epic last stands that engulf the Gallowdark in a shadow war.
On the ruined agri world of Moroch, amongst prefab colony habs, archeotech mines, and fronteris compounds, the ambitious Traitor Guard of the Blooded have all but overthrown their shocked Imperial overseers. Yet loyalist reinforcements have arrived in the form of an elite Phobos Strike Team, whose Space Marine operatives have commenced a hit-and-run campaign to take down the traitor forces one bloody gunfight at a time. Now, transhuman warriors battle degenerate, Chaos-worshipping renegades through the ruins of Moroch’s blasted frontier, each seeking nothing less than the wholesale annihilation of their enemies.