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Aktywne filtry

  • Kategorie: Imperial Knights
  • Kategorie: Iron Hands
  • Kategorie: Tereny
  • Kategorie: Warhammer 40.0000: Adeptus Titanicus

Adeptus Titanicus: Campaign...

163,89 zł Cena

The galaxy is in flames. The Emperor’s glorious vision for Humanity is in ruins and His armies are locked in a brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus. Take control of these awe-inspiring war machines in Adeptus Titanicus – the tabletop game of devastating combat set during the Horus Heresy.

Krondspine Incarnate of Ghur

163,89 zł Cena

The Incarnates that haunt the Krondspine Range are terrifying entities - creations of pure Ghurish energy, protected by monstrous bones and guided by a bestial intellect. In their presence, reason crumbles; the minds of mortals are filled with savagery, and wild energies are unleashed with furious abandon. Even once tamed and bound by powerful heroes, these mighty Incarnates constantly strain to unleash their unstoppable might on the world.

Realmscape: Cleansing Aqualith

206,89 zł Cena

Cleansing Aqualiths are magical shrine-engines used by the Dawnbringer Crusades to bring fresh water to newly-founded settlements. Designed by Collegiate mages, forged by Ironweld engineers, and blessed by Sigmarite priests, these floating metaliths absorb ambient magic to generate an endless stream of purified water. Cleansing Aqualiths can be found throughout the Mortal Realms, in growing settlements and abandoned outposts, chained to the ground and topped with holy statues.

Realmscape: Megadroth Remains

163,89 zł Cena

The Mortal Realms are inhabited by many strange and deadly creatures. The megadroths of Ghur are one such beast - titans that stride the plains and swamps, preying on other megafauna. When they die, their fossilised remains often become points of conflict - some seek to claim the primordial amber energy that still suffuses their bones, while others use the corpses as makeshift shelters.

Imperial Knights: Knight...

237,89 zł Cena

Small and agile compared to their lumbering kin, Armiger-class Knights are still war machines of incredible power. Piloted by young squires or lowborn pilots, Armigers act as mobile support and outriders to keep larger Knights from being surrounded, receiving commands from their Noble lords through the Helm Mechanicum. Among these nimble engines, Armiger Warglaives are fearsome hunters of enemy armour, armed with a deadly close combat weapon and a thermal spear that can melt through the toughest bunkers.

Imperial Knights: Knight...

475,89 zł Cena

Dominus-class Knights are among the largest available to any Knight house. These walking fortresses march relentlessly into the fight, armed with weapons capable of levelling entire armies, gunfire scattering uselessly off their ion shields. The Knight Valiant defeats its enemies through overwhelming firepower at close range. Its conflagration cannon unleashes a searing, inescapable firestorm, easily annihilating incoming hordes and smashing through opposing battle lines, while its thundercoil harpoon can destroy tanks and monsters with impunity.

Realmscape: Thondian...

624,89 zł Cena

As the Era of The Beast rages on, the savage Realm of Ghur awakens. A wellspring of primordial energy has burst its banks, and the bone-strewn plains and blood-soaked swamps of Thondia are consumed by war. Rival powers battle over arid wastes littered with the ruins of forgotten kingdoms, wary expeditions navigate murky, shifting marshes that echo with monstrous roars, and armies fight for dominance around the skeletons of massive beasts and half-built outposts. Yet all this pales before the rise of a fierce new force in the cosmos: the mystical incarnates, the essence of the realms made manifest.

Knight Preceptor Canis Rex

389,89 zł Cena

The Knight Preceptor is a Questoris-class close-ranged powerhouse. Its design is intended to exemplify the core tenets of the Code Chivalric in battle

Iron Hands: Iron Father...

120,89 zł Cena

No living Iron Hand can recall a time when Feirros’ sardonic tones did not grace the Iron Council. Nor does any remember another wielding the axe Harrowhand during their Rite of Severance – the lopping of the left hand so that an augmetic fist may take its place is the moment in which a recruit truly becomes an Iron Hand.

Iron Hands Primaris...

73,89 zł Cena

Show your allegiance to the sons of the Gorgon with this set of upgrades and transfers for your Primaris Space Marines. It can be used to upgrade a variety of squads with iconography and details specific to the Iron Hands Chapter.

Warhammer Age of Sigmar:...

257,89 zł Cena

It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land.

Realmscape: Ghurish Expanse

152,89 zł Cena

The Era of the Beast sees armies clash across all manner of terrain, from fetid bogs and ancient ruins to wind-blasted plains and snow-capped mountains.