Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
The Lords of Bretonnia are renowned warriors – Dukes, Barons, and Paladins who charge out to defend their domains – but only the most wealthy and influential can ride a Royal Pegasus into battle. These proud and intelligent creatures are said to be the purest of their kind, and allow their noble riders to quickly engage and trample the foe in pursuit of honour and glory.
Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot soldiers are gathered for war, they provide vital infantry support for the knights and nobles. Their tall shields emblazoned with the heraldry of their lord, they march forward in a wave of proud colours and carefully polished steel.
Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. Most peasants have trained with the bow from a young age, but to make their numbers count on the battlefield, these archers congregate into massed units that direct volley after volley of arrows into the enemy.
The quest for the Ravening Ruin has drawn all manner of warriors to the ever-hungry Gnarlwood, seeking glory, riches or the simple joy of slaughter. So thick lie the corpses across the forest floor that Nighthaunt Pyregheists have been drawn to it, threatening to consume the forest with the unholy flames of the Great Necromancer. Their rampant spread is held at bay only by the rising waters of a great river, long dormant but returning slowly to life under the guidance of the Ydrilan Riverblades.
The Wildercorps are trackers, scouts, and outdoorsmen – experts who attack from the cover of thick foliage and broken ground. They act as rangers for the Cities of Sigmar, identifying and tackling threats before they can grow to threaten their homes. Their tracking hounds surge forward, sinking fangs into flesh even as skilled sharpshooters pick out their targets and loose their bolts.
Gorger Mawpacks are strange gatherings of ogors afflicted with the Empty Belly curse, driven mad with hunger no matter how much they consume. Wild-eyed and starving, they launch themselves at their prey, using huge clubs or improvised bludgeons to pulverise those unfortunate enough to be their next, eternally unsatisfying meal.
Shaken by the horrors they have witnessed, the heroes of the Twin-Tailed Crusade venture boldly onwards, and an unexpected ally arrives who may prove vital to the survival of the entire expedition.
The Saviours of Cinderfall root out the horrors found in the backstreets and hidden catacombs of the God-King’s free cities. Witch Hunter Hanniver Toll, his companion Armand Callis, and a motley retinue of hired blades fight a secret war to keep the Cities of Sigmar from sliding into disorder and bloodshed.
Knights on Foot consist of minor nobles belonging to the extended family of a baron or duke. These warriors proudly display the colours and motifs of their lord’s heraldry, often further embellished with personal devices, identifying them as belonging to a single, extended family whilst declaring their individualism and their own stature as nobles.
Knights of the Realm make up the bulk of Bretonnia’s nobility and its armed might, and command great respect for both their high station and the deeds they performed to attain it. Knights Errant, however, are the youthful sons and daughters of Bretonnian nobles, bold young warriors who seek any opportunity to earn their spurs under the chivalric code. Heavily armoured, mounted on fine warhorses, and assembled into an unstoppable lance formation, a charge of Bretonnian Knights has the power to shatter enemy hordes like kindling under a woodsman's axe.
In the mountains of Ghyran, the lunatic Mortarch Ushoran and his courtiers revel – and, in their chivalric delusions, they would see the Dawners join their feast. Meanwhile, the scorn of a vampiric queen puts the Aqshian expedition in dire peril, pushing them to their very limits to survive.