Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
The quest for the Ravening Ruin has drawn all manner of warriors to the ever-hungry Gnarlwood, seeking glory, riches or the simple joy of slaughter. So thick lie the corpses across the forest floor that Nighthaunt Pyregheists have been drawn to it, threatening to consume the forest with the unholy flames of the Great Necromancer. Their rampant spread is held at bay only by the rising waters of a great river, long dormant but returning slowly to life under the guidance of the Ydrilan Riverblades.
The Wildercorps are trackers, scouts, and outdoorsmen – experts who attack from the cover of thick foliage and broken ground. They act as rangers for the Cities of Sigmar, identifying and tackling threats before they can grow to threaten their homes. Their tracking hounds surge forward, sinking fangs into flesh even as skilled sharpshooters pick out their targets and loose their bolts.
Gorger Mawpacks are strange gatherings of ogors afflicted with the Empty Belly curse, driven mad with hunger no matter how much they consume. Wild-eyed and starving, they launch themselves at their prey, using huge clubs or improvised bludgeons to pulverise those unfortunate enough to be their next, eternally unsatisfying meal.
Shaken by the horrors they have witnessed, the heroes of the Twin-Tailed Crusade venture boldly onwards, and an unexpected ally arrives who may prove vital to the survival of the entire expedition.
The Saviours of Cinderfall root out the horrors found in the backstreets and hidden catacombs of the God-King’s free cities. Witch Hunter Hanniver Toll, his companion Armand Callis, and a motley retinue of hired blades fight a secret war to keep the Cities of Sigmar from sliding into disorder and bloodshed.
In the mountains of Ghyran, the lunatic Mortarch Ushoran and his courtiers revel – and, in their chivalric delusions, they would see the Dawners join their feast. Meanwhile, the scorn of a vampiric queen puts the Aqshian expedition in dire peril, pushing them to their very limits to survive.
Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion swarms, while projecting their command signals throughout the wider swarm. It is a task they go about with single-minded savagery, slashing, biting, and dying with mindless vigour.
Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines, lurking at the optimum locations to cause as much damage as possible. When they sense the perfect time to strike, they burst forth to butcher all around in a murderous frenzy.
A Psychophage stampedes into battle at a frightening speed. They devour any prey organism in their paths, but especially favour those victims with psychic abilities. How they metabolise such esoteric powers is unclear, but doing so allows them to project surges of psychocorrosive ash that deflagrate their victims’ minds and souls.
The Adeptus Mechanicus march to war as a disturbing fusion of flesh and machine, ruling Tech-Priests and fanatical cyborg followers raising modified voices in binharic praise of the Machine God. Purge Corps Deltic-9 are equipped to scour the contamination of enemy presence from locations of strategic or exploratory importance, employing cybernetic speed and terrifying weapons. Cavalry and winged Pteraxii unleash gouts of purging flame, before radioactive Skitarii bring up the rear to reclaim whatever remains.
A Sydonian Skatros is a sinister cybernetic sentinel, stoic and unmoving until the moment an enemy strays into range of their huge rifle. Mechanical, stilt-like limbs allow them to traverse hazardous terrain and survey the environment, shrouded by a smog of incense-exhaust. With protocol-driven precision and an advanced scanner known as the achillan eye, they lock on to their foes’ weakpoints and unleash pinpoint fire that sows panic and agony – all the better for eroding enemy morale.