White Dwarf 494
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Hearthkyn Salvagers are experienced combat-surveyors of the Leagues of Votann, deployed to scout out hazardous locations such as drifting space hulks and rad-blasted killzones in search of wealth and resources. Loaded with advanced equipment for scanning and navigating their dangerous surroundings, these doughty explorers use bursts of intense firepower to eliminate anyone obstructing their search.
Beastmen are an abhuman subspecies, condemned across the Imperium as unclean mutants. Embittered by their persecution, many Beastmen turn to the Ruinous Powers, congregating on the outskirts of civilisation in savage herds dominated by Fellgor Ravagers. These brutal Beastmen are veterans of countless raids, who prove their strength and devotion to the Dark Gods through braying war cries, swift slaughter, and violent sacrifices.
Archons are the rulers of the Dark City's Kabals, callous Drukhari schemers driven by boundless avarice. When these cartel-masters require precision and certainty, they assemble their Hand – an elite team of Kabalite experts, chosen for their terrifying skills in everything from poison to bladework. Hands of the Archon accomplish their employer's dark whims without fail – all while jockeying for influence and prestige in the courts of Commorragh.
Inquisitors wield nearly limitless power in the Imperium, and dispatch cells of sanctioned agents across the galaxy to do their bidding. Led by trusted Interrogator apprentices, these secret teams might include customised servitors, soldiers seconded from any and every military branch, dangerous psykers, convicted killers with skills too ‘useful’ to waste, and religious zealots whose fervour shields them from experiences that would drive more rational souls into madness.
After thousands of years adrift in the warp, the space hulk Gallowdark has emerged into realspace. A colossal, moon-sized derelict inhabited by mutants, aliens, and things known only by the screams of their victims, the Gallowdark's shadowy depths hold prizes beyond comprehension – ancient treasures, arcane weapons, and secrets forgotten to the galaxy. Kill teams of deadly operatives stalk each other through winding corridors and decaying machinery, conducting daring raids, assassinations, sabotage, and epic last stands that engulf the Gallowdark in a shadow war.
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content every month – including new rules and background, short stories, regular columns, special guests, and more.
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Commanders of elite kill teams know that victory is often a matter of securing the proper resources and ensuring their operatives have the tools they need to get the job done. Given the critical nature of their missions, kill teams often find themselves equipped with all manner of useful tools, from measuring devices to portable barricades.