Maggotkin Of Nurgle: Beast...
Beasts of Nurgle are slug-like monstrosities whose enormous bodies are weighed down with slime-slick muscle and blubber.
Beasts of Nurgle are slug-like monstrosities whose enormous bodies are weighed down with slime-slick muscle and blubber.
The rotting bowels of the Great Unclean Ones swell with pus and contagion, and within each such swelling there grows a tiny and malevolent Daemon called a Nurgling.
The men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scraps of other clans and bound together by an unshakeable faith...
While the jokes and songs of Plaguebearers infected by the Chortling Murrain find little purchase amidst the glum Plaguebearers, Nurgle’s other daemons find the antics of the Sloppity Bilepipers hilarious.
Upgrade your Cawdor fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further.
The Outcast Gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and often short-lived path of risk and reward.
The Harbingers of Decay trot into battle atop vile steeds more dead than alive. These morbid prophets draw the gaze of Nurgle himself, and where they ride, the Plague God’s sinister will is soon made manifest. Rarely do they travel alone, often guarded by a small but zealous band of zealous mortal followers of Nurgle.
The Great Unclean Ones are Nurgle’s mightiest daemons. Towering over their enemies, these living hillocks of rotting flesh lumber across the battlefield swinging their rusted weapons, vomiting streams of filth and unleashing diseased magics upon the foe.
The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover and brutal melee is almost impossible to escape from.
Rebellion is a poison that runs deep within Necromunda. Each time it bubbles to the surface, industries wither and populations perish, corrupted by false promises of freedom and power. Only the iron will of the Imperial House maintains a semblance of order.
Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society.
Necromunda is a world rife with lawlessness but the denizens of the underhive know the difference between the ongoing gang squabbles and true crime.