Necromunda: Zone Mortalis...
The underhive of Necromunda is a close and brutal place, where short-range gunflights take place as fighters dart between cover, and brutal melee combat is almost impossible to escape from.
The underhive of Necromunda is a close and brutal place, where short-range gunflights take place as fighters dart between cover, and brutal melee combat is almost impossible to escape from.
The reptilian Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms warped by the Dark Gods. Their armies see cold-blooded saurians and ferocious scaled beasts fight together as a potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand.
The Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms tainted by the Dark Gods. Guided by ancient amphibian mages who shape reality itself with their magics, the armies of the Seraphon see cold-blooded saurians and ferocious reptilian beasts fight together as a single potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand.
Necromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and thousands of different items for use throughout nearby planetary systems.
Bloodthirsters are the mightiest of Khorne’s daemons, the fury of war given terrible form. Every one of these towering beasts is the equal of an entire mortal army.
Known as one of Khorne’s greatest champions, Skarbrand’s own lust for blood ultimately proved to be his downfall. He slew innumerable mortals in the name of the Blood God, and was spoken of only in hushed whispers by those remaining.
The reptilian Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms warped by the Dark Gods. Their armies see cold-blooded saurians and ferocious scaled beasts fight together as a single potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand.
All dread the coming of the Blades of Khorne – an unholy alliance of mortals and daemons for whom war is an act of worship. These maddened warbands leave no survivors in their wake, making them instead an offering to their bloodthirsty god. In return, Khorne grants them strength and resilience so that they may reap even more skulls for his Skull Throne.
The most ancient and powerful of all the slann Relic Priests, Lord Kroak has cast a watchful gaze over the Seraphon's realms since time immemorial
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, use Thatos Pattern Hab Modules for protection and communication. The largest of these structures are the Extended Hab Modules, which are often claimed by the most important gang members and reserved as a base of operations.
The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Rideghaulers. These hulking vehicles are perfect for traversing the dunes thanks to their massive wheels and sturdy engines, hauling trailers of armoured containers and transport carriages across the Great Equatorial Wastes, but their true appeal comes from their modularity – it takes little effort to outfit one with enough guns to make it a mobile fortress, ready to repel gang ambushes and raids.
The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and brutal melee is almost impossible to escape from. Even in such a lethal environment, a gang needs somewhere to live.