Necromunda: Zone Mortalis...
The underhive of Necromunda is a close and brutal place, where short-range gunflights take place as fighters dart between cover, and brutal melee combat is almost impossible to escape from.
Aktywne filtry
The underhive of Necromunda is a close and brutal place, where short-range gunflights take place as fighters dart between cover, and brutal melee combat is almost impossible to escape from.
The Soulblight Gravelords are powerful undead monstrosities eternally hungering for the blood that sustains them. Led by cruel and immortal vampiric nobility, they go to war with hordes of undead thralls and twisted beasts. Each dynasty fights differently, attuned to their morbid commander's predilections – the Vengorian Lords are those who have succumbed to their bestial nature, leaving them just as warped in body as they are in soul.
Necromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and thousands of different items for use throughout nearby planetary systems.
The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzeentch.
The vampiric nobles of the Soulblight Gravelords build deathly empires to serve their every desire, enthralling mortals and raising the dead to fight wars of conquest. These immortal aristocrats constantly push to expand their holdings, for they will never be satisfied until the Mortal Realms are shrouded in night and drowned in blood.
The worshippers of the Changer of the Ways seek to reshape the Mortal Realms, twisting it into forms more pleasing to their fickle god. Sorcerously-gifted Magisters lead chanting Kairic Acolytes to war alongside braying Tzaangor herds and conjured daemonic entities, leaving a trail of destruction and madness in their wake.
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the name of the Great Horned Rat. Led by maniacal Grey Seers, great seething hordes of Clanrats scurry to war, joined by hulking mutant Stormfiends bristling with esoteric weaponry, and unstable Warp Lightning Cannons that can obliterate entire regiments – if they don't destroy themselves first...
Horrific examples of pure pestilence given form, Verminlord Corruptors live up to their name, existing only to despoil and corrupt.
Sekhar, Fang of Nulahmia, is amongst the most lethally skilled of all Neferata's agents. A master hypnotist, she is capable of enthralling even the strongest-willed – just as she has done with the serpent Ouboroth, the eternally ravenous husk of a fallen death god. Sekhar goes to war surrounded by her loyal pets – packs of Dire Wolves stalk and hunt vulnerable prey, whilst Fell Bats encircle and harass the foe, cutting off all hope for escape.
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, use Thatos Pattern Hab Modules for protection and communication. The largest of these structures are the Extended Hab Modules, which are often claimed by the most important gang members and reserved as a base of operations.
The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Rideghaulers. These hulking vehicles are perfect for traversing the dunes thanks to their massive wheels and sturdy engines, hauling trailers of armoured containers and transport carriages across the Great Equatorial Wastes, but their true appeal comes from their modularity – it takes little effort to outfit one with enough guns to make it a mobile fortress, ready to repel gang ambushes and raids.
The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and brutal melee is almost impossible to escape from. Even in such a lethal environment, a gang needs somewhere to live.