Idoneth Deepkin: Isharann...
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Aktywne filtry
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
The empyrically attuned minds of Primaris Psykers are steeled against the manifold dangers risked by unsanctioned wielders of the warp's power. These battle-trained psykers support the Astra Militarum's soldiers with eerie prognostication, wards against enemy witchcraft, and tempests of their own psychic might. Though rarely trusted by their peers, few generals would go to battle without a psyker's aid.
The ranks of the Astra Militarum feature countless regiments drawn from the planet of Cadia – or mustered in the gate world's fallen image. These born soldiers are held by many as the ideal Imperial troops – from freshly-conscripted cadets to seasoned Shock Troops and established Veterans, the regiments of Cadia fight through injury and hardship, laden with all the varied tools of war.
Ardboy Big Bosses are veteran Ironjawz with an eye for the battlefield and enough bellowing presence to browbeat their lads into line. Only the toughest of Ardboys survive long enough to become a Big Boss – these formidable warriors can turn a boisterous orruk horde into a disciplined killing machine that advances in a semblance of formation before crashing into the enemy like an armoured fist.
Cadian Castellans are strategic senior officers, often formally ranked as Captains or Colonels. These authoritative leaders of the Astra Militarum's forces bear a panoply of armaments and insignia that mark their high office, wielding their array of weapons as skilfully as they command the countless soldiers beneath them.
Commissars are ruthless officers embedded throughout the Astra Militarum, charged with maintaining the morale, discipline, and loyalty of their regiment. With the power to summarily execute any soldier found wanting in their duties, they are feared, brooding figures. A Commissar's devotion to the Imperium is without doubt, and they fight with fanatical bravery – inspiring the same fervour in those who fall under their watchful gaze.
The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their proficiency with ranged weapons, the killbow can topple even the sturdiest of Monsters.
Wildly unpredictable, savage, untamed and violent, Waaagh! magic cannot be controlled by anything with even a shred of sanity. Luckily, the Ironjawz don’t have many shreds of sanity amongst them, and the least-shredded of all are the Weirdnob Shamans.
Zoggrok Anvilsmasha is a legend amongst the Ironjawz, for he has mastered the art of hammering the destructive force of the Waaagh! into iron, stone, and bone. Accompanied by Klonk, his rockbrow squig, Zoggrok uses his 'bashin' tools' to channel Gorkamorka's power into the weapons of orruks gathered around him. These green-hot blades thrum with wrath, eager to unleash their raging energy in combat.
Ursula Creed is the Lord Castellan of Cadia – and though the planet itself may no longer exist, the post and her duty remain firmly intact. She is a forbidding and implacable strategist, the heir to the legendary general who fell with his world, and a living symbol of the enduring indomitability shown by Cadia’s armies. Ursula Creed’s superior generalship, forged over long years, has seen her lead Imperial armies to numerous victories against the enemies that threaten the Imperium.
The Tempestus Scions are amongst the finest human warriors in the galaxy. They are fanatically dedicated to the act of following their orders - even if it may result in their own deaths - and often complete missions so dangerous that they would be deemed suicidal for a regular guardsman.
The biggest – and therefore the best – of the Ironjawz, the orruk Megabosses lead the Ironjaw warclans with a ramshackle unity, smashing and stomping and breaking and battering everything in reach.