Seraphon: Lord Kroak
The most ancient and powerful of all the slann Relic Priests, Lord Kroak has cast a watchful gaze over the Seraphon's realms since time immemorial
The most ancient and powerful of all the slann Relic Priests, Lord Kroak has cast a watchful gaze over the Seraphon's realms since time immemorial
The Death Zone supplement includes a wide array of additional rules designed to pack even more excitement, tension, and action into your games.
The Athelorn Avengers exemplify everything that makes Wood Elves some of the best teams in Blood Bowl: stunning speed and agility, unexpected savagery and natural talent.
Diminutive but deadly, the Skinks of the seraphon are deceptively fast skirmishers who wield a surprising level of power. Communicating in chirps and clicks, they co-ordinate their strikes with an impressive synchronicity, opportunistically attacking and darting back into cover before the enemy can react.
Chosen from the largest and strongest of the saurus to protect their slann masters, the Saurus Guard are a living shield that defiantly protects their ancient masters from harm.
When the conversation of greatest Orcs to play Nuffle’s sacred game crops up, as it often does in the various taverns in the Badlands, one name is always mentioned. The now legendary Varag Ghoul-Chewer continues to dominate the sport, growing stronger and tougher with time.
The Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms tainted by the Dark Gods. Guided by ancient amphibian mages who shape reality itself with their magics, the armies of the Seraphon see cold-blooded saurians and ferocious reptilian beasts fight together as a single potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand.
Do you want to add a fearsome and slightly absurd Troll to your Orcish Blood Bowl team? Or maybe a Goblin team? You’ve come to the right place.
The Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms tainted by the Ruinous Powers. Guided by ancient amphibian mages who shape reality itself with unfathomable magics, their armies see cold-blooded saurians and ferocious reptilian beasts fight together as a single potent force. Whether stalking from the depths of sweltering jungles or emerging from the heavens in a blaze of starlight, the Seraphon wage war with a fusion of predatory violence and esoteric cosmic power that few can withstand.
Treemen have become a fixture of modern Blood Bowl, playing for a variety of teams. They hold down the Line of Scrimmage as the ultimate defensive players, adding staying power to some of the squishier teams like Halflings and Wood Elves.
Aggradon Lancers are among the most aggressive cavalry known to the Mortal Realms, for their fearsome scaled steeds only become swifter and more ravenous as battle-frenzy overtakes their senses. A charge of Aggradon Lancers can collapse entire battlelines in a storm of predatory violence, riders and mounts alike lashing out with savage force and overwhelming ferocity.
Saurus Warriors are the brutal heart of the Seraphon armies. Bred solely for war, these reptilian cohorts advance across the battlefield in disciplined lockstep, unleashing their cold-blooded savagery only when battle is joined. Once the command is given, the ranks of the Saurus Warriors become a fearsome thresher of celestite weaponry, savage jaws, and single-minded focus.