Warhammer: the Old World –...
This book, used in conjunction with the Warhammer: The Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle.
This book, used in conjunction with the Warhammer: The Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle.
It is a dark age. An age where mighty armies from powerful nations clash to carve out empires on the field of battle. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and where brave soldiers clash against endless hordes of enemies. And for those who are victorious, it can be an age of glory, no matter how fleeting.
This book, used in conjunction with the Warhammer: the Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle.
The reptilian Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms warped by the Dark Gods. Their armies see cold-blooded saurians and ferocious scaled beasts fight together as a single potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand.
The Spawn of Chotec are gigantic salamanders, believed by the Seraphon to be the children of their sun god. Directed in battle by sun-blessed skink handlers, these predatory creatures are capable of belching flammable acid in viscous globs or deadly streams of liquid flame – victims who survive this fiery burst soon find themselves horrifically digested alive by the caustic juices that remain.
Slann Starmasters are amongst the greatest wizards in all the realms, ancient beings created to serve the unfathomable Old Ones. It is their cold and distant intellect that guides the Seraphon to carry out the Great Plan, deciphered from glimpses of a grand cosmic equation. A Starmaster may reshape reality itself with a languid gesture, wielding the energies of the stars to annihilate the enemies of true order.
Skink Starseers sit at the apex of the skink priesthood, festooned with astromantic tools that aid them in deciphering the portents of the heavens. Starseers are the most puissant Seraphon wizards after the Slann Starmasters themselves, with celestial blessings that allow them to gaze into the future and influence the skein of fate to suit their masters’ unknowable ends.
Diminutive but deadly, the Skinks of the seraphon are deceptively fast skirmishers who wield a surprising level of power. Communicating in chirps and clicks, they co-ordinate their strikes with an impressive synchronicity, opportunistically attacking and darting back into cover before the enemy can react.
Chosen from the largest and strongest of the saurus to protect their slann masters, the Saurus Guard are a living shield that defiantly protects their ancient masters from harm.
The most ancient and powerful of all the slann Relic Priests, Lord Kroak has cast a watchful gaze over the Seraphon's realms since time immemorial
The Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms tainted by the Dark Gods. Guided by ancient amphibian mages who shape reality itself with their magics, the armies of the Seraphon see cold-blooded saurians and ferocious reptilian beasts fight together as a single potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand.
Saurus Warriors are the brutal heart of the Seraphon armies. Bred solely for war, these reptilian cohorts advance across the battlefield in disciplined lockstep, unleashing their cold-blooded savagery only when battle is joined. Once the command is given, the ranks of the Saurus Warriors become a fearsome thresher of celestite weaponry, savage jaws, and single-minded focus.