Ogors Mawtribes sweep across the realms and devour all in their migratory path, juggernauts of fat and muscle who crush their prey with clubs, rusted blades, and sheer bulk. When the ogors are on the Mawpath, the ground rumbles even above their prodigious bellies. Roars, belches, and booming laughs ring out as they charge, their battering-ram impact a weapon in itself. Mighty warglutts heed the call of blood-smeared shamans, while Beastclaw Raiders ride to battle on behemoths that hail from the cursed blizzard of the Everwinter. To stand in their path is to be devoured.
Mancrusher Gargants often band together under a particularly strong-handed leader, usually known as a Bullstomper. These earth-shaking warbands roam the Mortal Realms, raiding and terrorising civilised lands to fill their grumbling bellies – or marching to war at the call of a Mega-Gargant. In battle, Mancrusher Mobs rampage through enemy lines and gang up on those few creatures that can match their size.
It takes a particularly deranged loon to lead the charge clinging onto a pair of Mangler Squigs, but this Loonboss – along with some of his most bonkers cronies – is only too eager to go bounding into battle, crushing all in his path.
The biggest – and therefore the best – of the Ironjawz, the orruk Megabosses lead the Ironjaw warclans with a ramshackle unity, smashing and stomping and breaking and battering everything in reach.
The Ogor Mawtribes are nomadic empires of brutish juggernauts that range across the lands, raiding and pillaging to appease their insatiable hunger. Iron-fisted Tyrants lead young and bullish Gluttons to war as gnoblar attendants scurry about their feet, supported by roaring blasts from the salvaged cannons of Leadbelchers and Ironblasters while Mournfang riders from the Beastclaw tribes savage the enemy flanks.
The Sons of Behemat are might incarnate. When the gargant tribes are on the stomp, everyone else had better duck and cover if they want to survive. These ill-tempered titans can crush anything in their path, and they challenge anyone to tell them otherwise. They live to fight and revel in their colossal strength, with no enemy they won't batter senseless if given half a chance. Led by the biggest, surliest, and most aggressive of their kind, the Sons of Behemat now march to war united, the land quaking beneath each monstrous tread.
Lumbering, heavy-set creatures with furrowed brows and heavy armour, orruk Brutes are unconcerned with the complex things in life. Their minds are filled with one thing only - violence.
Moonclan Shootas gather in sizeable skulkmobs that rain black-fletched arrows upon the enemy. They pincushion their victims with sheer weight of fire, before surrounding any survivors and stabbing them viciously to death.
The core of a Beastclaw Raiders Alfrostun, Ogors mounted on Mournfangs are always at the vanguard of a raid’s assault. Wielding clubs, blades and pistols, they’re very, very good at blocking an enemy’s attack before laying into them with wild abandon. The beasts they ride are equally fearsome, trampling to a pulp anything and everything unfortunate enough to get in the way.
Dankhold Troggoths sleep deep underground until the Gloomspite moves them to lumber up to the surface and wreak havoc. They swat and crush everything within reach, soak up spellcraft like sponges, and are nigh unkillable in battle.
Strength calls out to strength, and orruk Ardboys are pretty strong. These hulks flock to the brawls of the Ironjawz, and are the only other orruks tolerated, revelling in the joyful noise and absolute smashment that their Waaagh! brings.
Distant relatives to the troggoths found in caves and mountains, Marshcrawla Sloggoths are slow, patient hunters with long, grasping limbs that they use to grab unsuspecting victims from the burrows and beds they sleep in.