T'Au Empire: Ethereal
The Ethereals are serene and wise – spiritual leaders of the T’au who embody the wisdom and unity of the Greater Good.
The Ethereals are serene and wise – spiritual leaders of the T’au who embody the wisdom and unity of the Greater Good.
Orks go to war with a huge variety of weapons and wargear, loads of bone-rattling war engines of belching smoke, and roaring beasts. No two Ork forces are alike, but all are utterly deadly in their own way.
Termagants are fast, agile and cunning creatures. When a Tyranid Hive Fleet descends upon a prey-world, Termagants scuttle forward on four legs whilst unleashing torrents of fire from the bio-weapons that serve as their forelimbs.
Kroot Flesh Shapers are masters of their kindred's genetic development, guiding hunting packs to the finest specimens in order to devour and claim their strength for the Kroot. These revered gene-shamans employ gruesome talismans and ritualised butchery to take the art of consumption to sacred and visceral extremes, with immediate and striking psychosomatic effects on their fellow Kroot.
Kroot Trail Shapers are more than simply masters of fieldcraft – through sheer skill, they shape the very battlefield upon which the Kroot will meet their prey, defining the guiding routes along which the hunt will progress and the nature of the engagements in which their kindreds will fight. A single Trail Shaper can alter the entire character of a war in the favour of the T'au Empire.
There is no engine of the oppressors that a Reductus Saboteur cannot lay low, and there are few materials they cannot fashion into an explosive given a little time to tinker. Flitting through the shadows, they lace the battlefield with booby traps and deploy powerful explosives that make short work of enemy armour.
Equipped with the latest XV25 Stealth Armour these troops are the 'lone wolves' of the T'au army, operating independently of other formations.
A rich and daring Drukhari may surrender himself to the Haemonculi, requesting that his bones be hollowed out, that bands of new muscle be grafted onto his torso, and powerful wings and adrenaline dispensers be attached to his shoulders so that he is capable of true flight.
Psychomancers study the science of fear. They are expert manipulators, conjuring phantasms and temporary hard-light constructs that trigger primal survival instincts in their victims’ minds or overload even the most advanced sensoria.
Hexmark Destroyers were once Deathmarks. Bursting from their dimensional oubliettes like ambush predators, these hunchbacked monsters unleash inescapable hails of enmitic fire. Independent ocular targeting and optimised firing patterns leave their prey with no escape.
Lokhust Heavy Destroyers skim to battle upon repulsor-sled bodies, their upper limbs bound into gauss destructors or enmitic exterminators with which they decimate their foes with devastating blasts from afar.
As much a maverick as he is a master of covert operations, Sub-commander E’Myamoto is a formidable leader of stealth and sabotage missions.