Orks: Runtherd And Gretchin
Gretchin mobs make up for their shocking lack of quality with sheer quantity.
Gretchin mobs make up for their shocking lack of quality with sheer quantity.
Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems and psychic powers, they're perfect for ensuring you don't forget crucial rules when you need them most.
The Necrons are a deathless race of alien androids, clad in self-repairing bodies of living metal and wielding weapons that harness the most devastating energies of the cosmos. You can help reclaim the galaxy with every dice roll – and look awesome while doing it – using these themed dice!
Tyranids desire nothing less than to consume every living organism in the galaxy. If that sounds like your jam, you can join in the cosmic feast with every dice roll – and look the business while doing it – using these themed dice!
Orks love dakka. They also love getting stuck in. What they love best is getting stuck in with lots of dakka and plenty of mates – join the Waaagh! on every roll, using these themed dice!
To the oppressed masses of a Genestealer Cult, the Kelermorph is a figure of folk legend, a revolutionary hero battling the uncaring cruelty of authoritarian rule. To the enemy he is a figure of dread, a hated anarch who seeks to tear down the foundations of civilisation.
A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch of willow.
Nexoses act as each Genestealer Cult’s central nervous system.
Stoic and inhumanly patient, the Locus can go from sombre stillness to a blur of motion in an eye-blink. This sudden eruption of violence is as startling as it is deadly.
Sanctuses are the favoured blades of their Patriarch, assassins whose task it is to eliminate any who oppose the cultists’ ascension to glory.
Their control of the hybrids around them is total. As a prophet of their Patriarch, the word of a Magus is law, and their telepathic abilities are more than powerful enough to enforce it.
The Clamavus is an information assassin supreme, seeding audio-viruses into the planetary vox network and dismantling communications. It is their role to create an aura of fear and confusion that their kin can exploit.