Freeguild Marshals are experts in the art of war, veteran commanders entrusted with the defence of their Free City. Those who lead from the front are perhaps the most heroic of all, and when battlelines clash, their skill with sword, hammer, and pistol swiftly becomes clear. The respect they have won from their soldiers is stronger than any shield, and their Relic Envoys ensure that orders always get where they are needed.
Freeguild Marshals are experts in the art of war, veteran commanders entrusted with the defence of their Free City. Those who lead from the front are perhaps the most heroic of all, and when battlelines clash, their skill with sword, hammer, and pistol swiftly becomes clear. The respect they have won from their soldiers is stronger than any shield, and their Relic Envoys ensure that orders always get where they are needed.
This multipart plastic kit builds one Freeguild Marshal accompanied by a Relic Envoy. This wonderfully versatile kit offers a number of options for arming the Marshal, including a pair of duelling pistols, a longsword held in either hand, and a mighty warhammer. You'll also find arms for carrying a shield or helmet, several sheathed weapons to attach to the belt, and three different choices of head.
The Relic Envoy acts as the Marshal's battlefield aide, ferrying their orders to and fro while carrying aloft a sacred and grisly heirloom.
This kit comprises 24 plastic components, and comes with a Citadel 32mm Round Base and a Citadel 28mm Round Base.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From this position, ranked Fusiliers can unleash continuous volleys of fire, their sturdy fusil-cannons belching hot death and drifting clouds of blackpowder smoke.
Ironweld Great Cannons are massive artillery pieces, which act as the roaring bastions of a Castelite formation. Protected by thick oaken gun-shields affixed to the cannon's fore, the crew tirelessly load, fire, and reload their weapon to ensure a relentless barrage of firepower upon the enemy.
Fusil-Majors borne into battle by Ogor Warhulks forming the mobile watchtowers of a Castelite formation, using their lumbering vantage points to spy weaknesses in the enemy line and direct the fire of friendly forces. The obvious threat posed by a massive ogor carrier is usually enough to make any foe think twice about storming a Fusil-Major's fortified position.
The Cities of Sigmar are bastions of light and hope in realms embattled by darkness. With faith and overwhelming firepower, their mortal armies fight back against the fiend, the monster, and the wraith. Following the bellowed commands of veteran officers, lines of hard-slogging infantry grimly set their shields to repel the enemy's assault while formations of armoured cavalry sweep forth to claim glorious victory in the God-King's name.
The battlefield shakes under the heavy hooves of the Freeguild Cavaliers as they make their charge. No idle jousters these – theirs is a war of grinding, brutal attrition where man and steed alike are expected to fight for hours at a time without rest.
First Marshal Tahlia Vedra, named the Lioness of the Parch by her loyal soldiers, is the foremost tactical mind of Hammerhal Aqsha, and an inspiration to Dawnbringer Crusades across the Mortal Realms. Once a skilled mercenary warrior, Tahlia rose up the ranks of the Freeguild through quick thinking, passion, and bloody victories – she now leads Twin-tailed City's quest to reclaim Aqshy’s hearthlands from the grip of Chaos.
The Cities of Sigmar are embattled metropolises founded by free mortals across every one of the realms. These disparate alliances of humans, duardin, aelves, and even ogors battle not only to survive, but to muster grand expeditions and establish new strongholds in Sigmar’s name. They fight with blade and bolt, wonders of military technology, and blistering storms of magic. Above all, the Cities of Sigmar win their wars through sheer indomitable spirit. Whether defending their hard-won fortress-cities or marching into the wilderness as a Dawnbringer Crusade, they spend their lives to relight the dying embers of civilisation.
Freeguild Command Corps are groups of experts, champions, and other aides-de-camp, called upon by their Freeguild Marshal to offer battlefield advice and assistance. These specialist soldiers range from towering Arch-Knight champions to priestly Soul Shepherds, from vital War Surgeons to sinister Whisperblades. Whether acting as a retinue or operating independently, together they are a force far greater than the sum of its parts.
The Cities of Sigmar are bastions of light and hope in realms embattled by darkness. With faith and overwhelming firepower, their mortal armies fight back against the fiend, the monster, and the wraith.
Alchemite Warforgers are specialist wizards who wield the raw energies of Chamon. As muscular and sweaty as any mundane blacksmith, these mages pluck glowing runecubes from their crucibles, channelling metallurgic magic to destroy their foes. Their arcane alchemy can change the properties of not only metal, but reality itself.
Freeguild Cavalier-Marshals command their Free City's forces from horseback, and are nigh-unstoppable on the charge. They galloping hard into the enemy, seeking the perfect moment to collapse their battleline in a single decisive attack. Though they often carry the weight of a Dawnbringer Crusade upon their shoulders, these Marshals are inspiring champions who are well used to leading by example.
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous alike, these dogs of war recruit like-minded soldiers to join them in their quests to fill their coffers and grow their reputation.
There are many ways to travel the path of wisdom. Some fast and meditate for years, others study obscure and arcane tomes, but for a few their true path lies in martial prowess
Freeguild Steelhelms are the rank and file defenders of the Cities of Sigmar, and the determined heart of the Dawnbringer Crusades – ordinary men and women, tasked with battling all manner of nightmares. These weatherbeaten soldiers may be individually outmatched by the myriad threats arrayed against their mission to retake the realms, but they have three things on their side: discipline, determination, and their faith in Sigmar.
Most Darkling Covens centre around a single powerful Sorceress; these despots may have apprentice spellcasters and captains, but their rule is absolute. Such is the supernatural charisma of the mistress of a Darkling Coven that almost anyone might fall under her spell.
Deep in the city of Excelsis lie several wards sealed off on pain of death, areas forever blighted by Tzeentchian sorceries left in the wake of the traitor Ortam Vermyre's uprising.