In games of Warhammer 40,000: Apocalypse, models in the same unit must remain within ½” of each other at all times. The Apocalypse 40mm Movement Trays can mount either two or three miniatures with Citadel 40mm Round Bases, making it much quicker and easier to move them around the battlefield while maintaining their unit coherency.
Shattered Dominion 25 & 32mm Round Bases
Bray-Shamans are born into magic and they wield it with an instinctive ease. A miasma of fell sorcery surrounds then and, when their wrath is roused, reality itself becomes distorted and maimed.
The Great Bray-Shaman is a striking model. Posed with one hoof upon a rock, it clutches a roughly hewed wooden staff furnished with rune-branded skulls - the one at the very top being a horned skull. Muscular, with a fur-lined cloak, leather straps, a loin-cloth and bone decorations, it also features intricate runes etched along a parchment-like head decoration. Two enormous, ribbed horns emerge from its greyed hair and beneath its open mouth is a goatee beard.
This plastic kit contains eight components including a fully detailed square base with which to build a Great Bray-Shaman.
It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
When the Wyldwoods of the Sylvaneth stir, enemies of the natural order must be on their guard. The awakened spirits that dwell within these ancient groves are roused to terrible fury by intrusions into their domain. They seek every chance to prey upon those foolish enough to stray beneath their shadowed boughs.
In games of Warhammer 40,000: Apocalypse, models in the same unit must remain within ½” of each other at all times. The Apocalypse 32mm Movement Trays can mount up to five miniatures with Citadel 32mm Round Bases, making it much quicker and easier to move them around the battlefield while maintaining their unit coherency.
It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land. But with Kragnos, the End of Empires, released from his prison and leading a vengeful rampage across Ghur, the Stormcast Eternals must fight their toughest battles yet to safeguard the pioneering Dawnbringer Crusades.