Spearhead: Stormcast Eternals
Stormcast Eternals are each forged in Azyr by Sigmar's own hand. Riding thunderbolts, they arrive on the battlefield with an ear-splitting thunderclap, ready to face the forces of Chaos, Death and Destruction.
Aktywne filtry
Stormcast Eternals are each forged in Azyr by Sigmar's own hand. Riding thunderbolts, they arrive on the battlefield with an ear-splitting thunderclap, ready to face the forces of Chaos, Death and Destruction.
Ionus Cryptborn is a living legend, descending like a silent shadow over the most beleaguered of battlefields. His prayers are capable of calling down wicked maelstroms of lightning that can smash through sieges, and electrocute armies.
It is a dark age. An age where mighty armies from powerful nations clash to carve out empires on the field of battle. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and where brave soldiers clash against endless hordes of enemies. And for those who are victorious, it can be an age of glory, no matter how fleeting.
This book, used in conjunction with the Warhammer: the Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle.
This book, used in conjunction with the Warhammer: The Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle.
Ionus Cryptborn is a living legend who descends like a silent shadow over the most beleaguered battlefields on the back of his terrifying Draconith, Cthorak. Accompanying him into battle are his Stormwing – a pair of mighty Stormdrake Guard who ride their own impressive Draconith mounts. When a host of mighty Draconith, such as these, take flight, they unleash the most righteous fury of Sigmar.
From scions of the Dark Gods to marauding orruk warlords, threats to Sigmar’s people lurk in every corner of the realms. Neave Blacktalon, the God-King’s foremost assassin, is tasked with puting down these fell champions. In battle, Neave travels upon winds of magic to unleash storms of never-ending axe blows. Fighting alongside her are the Blacktalons, a band of tightly knit companions, each a warrior of deadly renown.
A Curseling is a powerful warrior-mage imbued with daemonic power through a conjoined, spell-moulding homunculus known as a Tretchlet. Important leaders of rituals in Arcanite cults, these two-faced sorcerers love nothing more than turning the magics of their rivals back upon those who cast them.
The worshippers of the Changer of the Ways seek to reshape the Mortal Realms, twisting it into forms more pleasing to their fickle god. Sorcerously-gifted Magisters lead chanting Kairic Acolytes to war alongside braying Tzaangor herds and conjured daemonic entities, leaving a trail of destruction and madness in their wake.
The Incarnates that haunt the Krondspine Range are terrifying entities - creations of pure Ghurish energy, protected by monstrous bones and guided by a bestial intellect. In their presence, reason crumbles; the minds of mortals are filled with savagery, and wild energies are unleashed with furious abandon. Even once tamed and bound by powerful heroes, these mighty Incarnates constantly strain to unleash their unstoppable might on the world.
Cleansing Aqualiths are magical shrine-engines used by the Dawnbringer Crusades to bring fresh water to newly-founded settlements. Designed by Collegiate mages, forged by Ironweld engineers, and blessed by Sigmarite priests, these floating metaliths absorb ambient magic to generate an endless stream of purified water. Cleansing Aqualiths can be found throughout the Mortal Realms, in growing settlements and abandoned outposts, chained to the ground and topped with holy statues.
The Mortal Realms are inhabited by many strange and deadly creatures. The megadroths of Ghur are one such beast - titans that stride the plains and swamps, preying on other megafauna. When they die, their fossilised remains often become points of conflict - some seek to claim the primordial amber energy that still suffuses their bones, while others use the corpses as makeshift shelters.