Spearhead: Cities of Sigmar
The Cities of Sigmar are bastions of light and hope in realms embattled by darkness. With faith and overwhelming firepower, their mortal armies fight back against the fiend, the monster, and the wraith.
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The Cities of Sigmar are bastions of light and hope in realms embattled by darkness. With faith and overwhelming firepower, their mortal armies fight back against the fiend, the monster, and the wraith.
Space Marine Captains fight from the front, and few forms of armour enable them to do so as effectively as Terminator plate. This formidably resilient suit protects the Captain against all but the most devastating enemy fire, and allows them to deploy by teleport strike right into the heart of the foe.
Infernus Squads purge swathes of enemy ranks with the incandescent firestorms they unleash from their pyreblasters. They are close-assault specialists, sending jets of burning promethium into trench lines and bunkers, through dense ruins, and concealing vegetation, ensuring no foe escapes their Chapter’s fiery wrath.
The Ballistus Dreadnought is a walking gun emplacement. Within a shielded sarcophagus at this combat walker's core lies the mortal remains of a fallen Chapter hero. This eternal warrior pilots their hulking war engine through a web of neural links, targeting enemy armour or elite infantry with banks of devastating heavy weapons.
It is a dark age. An age where mighty armies from powerful nations clash to carve out empires on the field of battle. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and where brave soldiers clash against endless hordes of enemies. And for those who are victorious, it can be an age of glory, no matter how fleeting.
This book, used in conjunction with the Warhammer: the Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle.
This book, used in conjunction with the Warhammer: The Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle.
Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion swarms, while projecting their command signals throughout the wider swarm. It is a task they go about with single-minded savagery, slashing, biting, and dying with mindless vigour.
Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines, lurking at the optimum locations to cause as much damage as possible. When they sense the perfect time to strike, they burst forth to butcher all around in a murderous frenzy.
A Psychophage stampedes into battle at a frightening speed. They devour any prey organism in their paths, but especially favour those victims with psychic abilities. How they metabolise such esoteric powers is unclear, but doing so allows them to project surges of psychocorrosive ash that deflagrate their victims’ minds and souls.
The Tyranids are alien predators invading the galaxy from the vast intergalactic void beyond its edges. Like swarming insects falling upon precious crops, they devour all before them – consuming life upon each world in their path, and leaving nothing but airless rocks in their wake. They are a threat to every sentient species in the galaxy, and their numbers are growing.
The Space Marines are the Emperor’s will made manifest. They are his Angels of Death, and for ten thousand years, the Space Marine Chapters have been Humanity’s shield and sword in the face of the horrors that beset it. These genetically enhanced super-soldiers are among the greatest warriors to have ever existed, and their fast-moving spearhead forces employ high-speed tactics to strike like an armoured thunderbolt.