Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Warbands of the Chaos Space Marines are more often than not motley assortments of Heretic Astartes, grisly mutants, their cultist thralls. The pitiless masters callously spend the lives of the mortal warriors to buy time for the more valuable Heretic Astartes while simultaneously offering those very same Chaos Space Marines to host the Daemons of the warp.
The Chaos Space Marines have been fighting a war of vengeance for ten thousand years, sallying forth from the Eye of Terror to wreak havoc on the Imperium that spurned them. This nightmare realm of warp-tainted space corrupts them in body and mind, but also grants them power. Combined with thousands of years of combat experience, they are some of the most deadly veterans of any fighting force.
Many Chaos Space Marines contingents favour aggressive, highly mobile tactics, rushing headlong to get to grips with the foe as quickly as possible. Their skill, armour, deadly weapons, genetic enhancements, and mobs of disposable cultists make these reckless charges highly effective.
Chaos Space Marines are genetically augmented transhumans who seek only to conquer, slaughter, and despoil. Clad in baroque power armour bedecked in macabre trophies and infernal iconography, Chaos Space Marines do battle alongside growling battle tanks, monstrous Daemon Engines, and thronging masses of cultist thralls. Some are possessed by daemonic allies, others bear Chaos-tainted artefacts or wield warp sorcery. No matter what form they take, they pursue their Long War with pitiless brutality, slaughtering any who stand in their path in an ever-escalating campaign of vengeance, conquest and apocalyptic violence.
The Chaos Space Marines go to war armed with corrupted versions of the already-potent weapons and wargear they used as loyal warriors of the Imperium. They're accompanied by foul daemons, twisted war engines, and hordes of cultist thralls.
Chaos Space Marines are genetically augmented transhumans who seek only to conquer, slaughter, and despoil. They pursue their Long War with pitiless brutality, slaughtering any who stand in their path in an ever-escalating campaign of vengeance, conquest and apocalyptic violence.
The Lords of Bretonnia are renowned warriors – Dukes, Barons, and Paladins who charge out to defend their domains – but only the most wealthy and influential can ride a Royal Pegasus into battle. These proud and intelligent creatures are said to be the purest of their kind, and allow their noble riders to quickly engage and trample the foe in pursuit of honour and glory.
Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot soldiers are gathered for war, they provide vital infantry support for the knights and nobles. Their tall shields emblazoned with the heraldry of their lord, they march forward in a wave of proud colours and carefully polished steel.
Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. Most peasants have trained with the bow from a young age, but to make their numbers count on the battlefield, these archers congregate into massed units that direct volley after volley of arrows into the enemy.
Shaken by the horrors they have witnessed, the heroes of the Twin-Tailed Crusade venture boldly onwards, and an unexpected ally arrives who may prove vital to the survival of the entire expedition.
The Saviours of Cinderfall root out the horrors found in the backstreets and hidden catacombs of the God-King’s free cities. Witch Hunter Hanniver Toll, his companion Armand Callis, and a motley retinue of hired blades fight a secret war to keep the Cities of Sigmar from sliding into disorder and bloodshed.