Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
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After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Kanan Jarrus jest jednym z niewielu Jedi, którzy przeżyli Rozkaz 66. Aby nie rzucać się w oczy, przez pewien czas polegał bardziej na blasterze niż na mieczu świetlnym. W końcu spotkał Ezrę Bridgera, wrażliwego na Moc młodzieńca o imponującym potencjale. Jarrus przyjął go na ucznia i powtórnie odnalazł drogę do swojego przeznaczenia. Dwoje Jedi wspiera Garazeb „Zeb” Orrelios, potężny i przebiegły Lasat, który uwielbia bić szturmowców. Ta trójka to część załogi Ducha, która lubi działać z impetem, podejmować ryzyko i zawsze są gotowi postawić swoje życia na szali.
Hera Syndulla, utalentowana pilotka i niezłomna przywódczyni, jest twi’lekańską kapitanką Ducha i sercem załogi. Mandalorianka Sabine Wren ma niezrównaną wiedzę o materiałach wybuchowych, a do tego talent artystyczny – to ona jest autorką wizerunku gwiezdnego ptaka, który później został przyjęty przez Sojusz Rebeliantów jako symbol walki z tyranią Imperium. Nieznośny i przebiegły astromech C1-10P (szerzej znany jako „Chopper”) utrzymuje Ducha w nienaruszonym stanie dzięki szybkim naprawom, odgrywając jednocześnie ważną rolę w wielu ryzykownych misjach.
The Lords of Bretonnia are renowned warriors – Dukes, Barons, and Paladins who charge out to defend their domains – but only the most wealthy and influential can ride a Royal Pegasus into battle. These proud and intelligent creatures are said to be the purest of their kind, and allow their noble riders to quickly engage and trample the foe in pursuit of honour and glory.
Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot soldiers are gathered for war, they provide vital infantry support for the knights and nobles. Their tall shields emblazoned with the heraldry of their lord, they march forward in a wave of proud colours and carefully polished steel.
Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. Most peasants have trained with the bow from a young age, but to make their numbers count on the battlefield, these archers congregate into massed units that direct volley after volley of arrows into the enemy.
Gnomes frankly have a tough time winning a game of Blood Bowl – but bringing along a Treeman is a great way to close the height gap. And the strength gap. And the skill gap. These mighty arboreal players give the Gnomes half a shot against most serious teams.
Gnomes are something of an enigma in the world of Blood Bowl, with many fans having dismissed their existence almost entirely. While their tactics, and woodland creatures, are somewhat unorthodox, Gnomes are quite fond of the game. While individual players are hardly paragons of athleticism, their mastery of magical illusions and the befriending of forest beasts gives them certain advantages not enjoyed by less gloriously bearded teams.
Gnome teams play Blood Bowl on pitches deep within their mysterious forests, in clearings between the trees. These aren't just your regular run-of-the-mill forests, though – magic hangs in the air, and all manner of creatures, both fey and mundane, come out of hiding to watch their Gnome friends play Blood Bowl!
Even with their magical illusions, Gnome teams will need all the luck they can get in games of Blood Bowl, which is where these themed dice come in.
Deep in the dank heart of the old forests, mischievous woodland creatures frolic, prance, and beat each other to a pulp playing the age-old game of Blood Bowl. This issue's guest editor, Davide Mirrorfoot, reveals just a few of the secrets of Gnome teams.
Prawdopodobieństwo pomyślnej nawigacji przez pole asteroid wynosi 3720 do 1, ale za to są spore szanse, że gracze są gotowi na nowe misje do swojej ulubionej gry figurkowej!