Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Warbands of the Chaos Space Marines are more often than not motley assortments of Heretic Astartes, grisly mutants, their cultist thralls. The pitiless masters callously spend the lives of the mortal warriors to buy time for the more valuable Heretic Astartes while simultaneously offering those very same Chaos Space Marines to host the Daemons of the warp.
The Chaos Space Marines have been fighting a war of vengeance for ten thousand years, sallying forth from the Eye of Terror to wreak havoc on the Imperium that spurned them. This nightmare realm of warp-tainted space corrupts them in body and mind, but also grants them power. Combined with thousands of years of combat experience, they are some of the most deadly veterans of any fighting force.
Many Chaos Space Marines contingents favour aggressive, highly mobile tactics, rushing headlong to get to grips with the foe as quickly as possible. Their skill, armour, deadly weapons, genetic enhancements, and mobs of disposable cultists make these reckless charges highly effective.
Chaos Space Marines are genetically augmented transhumans who seek only to conquer, slaughter, and despoil. Clad in baroque power armour bedecked in macabre trophies and infernal iconography, Chaos Space Marines do battle alongside growling battle tanks, monstrous Daemon Engines, and thronging masses of cultist thralls. Some are possessed by daemonic allies, others bear Chaos-tainted artefacts or wield warp sorcery. No matter what form they take, they pursue their Long War with pitiless brutality, slaughtering any who stand in their path in an ever-escalating campaign of vengeance, conquest and apocalyptic violence.
The Chaos Space Marines go to war armed with corrupted versions of the already-potent weapons and wargear they used as loyal warriors of the Imperium. They're accompanied by foul daemons, twisted war engines, and hordes of cultist thralls.
Chaos Space Marines are genetically augmented transhumans who seek only to conquer, slaughter, and despoil. They pursue their Long War with pitiless brutality, slaughtering any who stand in their path in an ever-escalating campaign of vengeance, conquest and apocalyptic violence.
Kanan Jarrus jest jednym z niewielu Jedi, którzy przeżyli Rozkaz 66. Aby nie rzucać się w oczy, przez pewien czas polegał bardziej na blasterze niż na mieczu świetlnym. W końcu spotkał Ezrę Bridgera, wrażliwego na Moc młodzieńca o imponującym potencjale. Jarrus przyjął go na ucznia i powtórnie odnalazł drogę do swojego przeznaczenia. Dwoje Jedi wspiera Garazeb „Zeb” Orrelios, potężny i przebiegły Lasat, który uwielbia bić szturmowców. Ta trójka to część załogi Ducha, która lubi działać z impetem, podejmować ryzyko i zawsze są gotowi postawić swoje życia na szali.
Hera Syndulla, utalentowana pilotka i niezłomna przywódczyni, jest twi’lekańską kapitanką Ducha i sercem załogi. Mandalorianka Sabine Wren ma niezrównaną wiedzę o materiałach wybuchowych, a do tego talent artystyczny – to ona jest autorką wizerunku gwiezdnego ptaka, który później został przyjęty przez Sojusz Rebeliantów jako symbol walki z tyranią Imperium. Nieznośny i przebiegły astromech C1-10P (szerzej znany jako „Chopper”) utrzymuje Ducha w nienaruszonym stanie dzięki szybkim naprawom, odgrywając jednocześnie ważną rolę w wielu ryzykownych misjach.
Gnomes frankly have a tough time winning a game of Blood Bowl – but bringing along a Treeman is a great way to close the height gap. And the strength gap. And the skill gap. These mighty arboreal players give the Gnomes half a shot against most serious teams.
Gnomes are something of an enigma in the world of Blood Bowl, with many fans having dismissed their existence almost entirely. While their tactics, and woodland creatures, are somewhat unorthodox, Gnomes are quite fond of the game. While individual players are hardly paragons of athleticism, their mastery of magical illusions and the befriending of forest beasts gives them certain advantages not enjoyed by less gloriously bearded teams.
Gnome teams play Blood Bowl on pitches deep within their mysterious forests, in clearings between the trees. These aren't just your regular run-of-the-mill forests, though – magic hangs in the air, and all manner of creatures, both fey and mundane, come out of hiding to watch their Gnome friends play Blood Bowl!