Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
The Lords of Bretonnia are renowned warriors – Dukes, Barons, and Paladins who charge out to defend their domains – but only the most wealthy and influential can ride a Royal Pegasus into battle. These proud and intelligent creatures are said to be the purest of their kind, and allow their noble riders to quickly engage and trample the foe in pursuit of honour and glory.
Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot soldiers are gathered for war, they provide vital infantry support for the knights and nobles. Their tall shields emblazoned with the heraldry of their lord, they march forward in a wave of proud colours and carefully polished steel.
Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. Most peasants have trained with the bow from a young age, but to make their numbers count on the battlefield, these archers congregate into massed units that direct volley after volley of arrows into the enemy.
Orc Boyz and Orc Arrer Boyz form up into rag-tag regiments that surge towards the enemy with great enthusiasm. These mobs fight with a wide array of weapons, from crude hand weapons to surprisingly effective bows.
Some Orcs have adopted ill-tempered boars as their mounts. Once up to speed, boars can be almost unstoppable, their powerfully churning legs propelling them into the enemy where their goring tusks and stamping hooves can do untold damage. From atop their precarious perch, an Orc can set about the foe with spear and choppa, knowing that should they fall, their mount will give them a proper good kicking.
Black Orcs are the biggest, meanest and strongest of all Orcs. Few in number compared to their weedier kin, Black Orcs tend to group together into elite and disciplined warrior cadres that accompany only the toughest of Warbosses to battle.
By lashing together roughly-hewn planks and bolting round(ish) wheels to a sturdy axle, Orcs can build formidable chariots drawn by pairs of boars. Keen to make the most of their status in the eyes of others, Orc charioteers will constantly mess with their vehicle, adding extra ornamentation and painting them in bold, flashy colours.
While individual Goblins may be cowardly creatures, these diminutive raiders draw courage from numbers. When gathered in large mobs, they are emboldened to a frightening degree, each Goblin believing that harm is more likely to befall someone else, instead of them – and that it'll be hilarious when it does. A tide of cackling Goblins can overwhelm almost any enemy, making up for a lack of skill with sheer numbers.
Many Goblin tribes are nomadic in nature, traversing the wilderness in huge, ramshackle caravans. These nomadic Goblins breed giant wolves as mounts, riding atop fast and agile hunters that can cover vast distances with ease. Roaming packs of Wolf Riders scout out the land, encircle the enemy, and pounce upon any foe foolish enough to be caught alone. After wearing down their victims with arrows and lightning-quick attacks, these mobs vanish into the distance before even a single retaliatory blow can be struck.
The Night Goblins are descended from Goblin tribes who long ago ventured into the deep caves and caverns beneath the World's Edge Mountains. Cruel, cowardly, and cunning, these tribes wage war against subterranean Dwarf holds and hated surface-dwellers alike, emerging at night and covering themselves in long, hooded cloaks to ward off the loathsome sunlight.
The magic wielded by Goblin Shamans is no less destructive than that of their larger Orcish peers, but while Orc Shamans chant and gyrate around the battlefield, Goblin Oddnobs and Oddgits skulk close by their kin, working spells and spitting curses far from the eyes of the enemy. It is unclear how this affects their magic, but Goblin Shamans seem to live longer than their Orc counterparts...