Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
The world of Bheta-Decima slides towards utter ruination. From the lightless void comes a Nemesis Claw of the Night Lords Traitor Legion, twisted warriors motivated by cruelty and selfish desire. Yet as these ancient predators hunt for technological treasures on the ocean-rigs of Bheta-Decima, they are hunted in turn by the Mandrakes of Aelindrach – and it may be that even these sadistic monsters have met their gruesome match.
Shaken by the horrors they have witnessed, the heroes of the Twin-Tailed Crusade venture boldly onwards, and an unexpected ally arrives who may prove vital to the survival of the entire expedition.
The Saviours of Cinderfall root out the horrors found in the backstreets and hidden catacombs of the God-King’s free cities. Witch Hunter Hanniver Toll, his companion Armand Callis, and a motley retinue of hired blades fight a secret war to keep the Cities of Sigmar from sliding into disorder and bloodshed.
Scout Squads are comprised of Space Marines in training, not yet fully elevated to the ranks of battle-brothers. Nonetheless, each operative is physically and mentally strong and robust by an order of magnitude over unaugmented Humans. All are competent killers and infiltrators, wreaking havoc behind enemy lines and collecting valuable battlefield intelligence.
Blades of Khaine are elite Asuryani fighting formations assembled for a single purpose: severing a precise strand of fate to ensure that a terrible future for their craftworld or their race as a whole never comes to pass. Striking Scorpions burst from concealment after stalking their prey for hours or waiting in position for days – chainswords whirring and mandiblasters spitting needles of white fire.
In the mountains of Ghyran, the lunatic Mortarch Ushoran and his courtiers revel – and, in their chivalric delusions, they would see the Dawners join their feast. Meanwhile, the scorn of a vampiric queen puts the Aqshian expedition in dire peril, pushing them to their very limits to survive.
The industrial world of Bheta-Decima is collapsing, its surface ravaged by the burning debris and tainted inhabitants of the space hulk Gallowdark. In the ensuing chaos, a Magos Biologis sends an urgent distress call – and is answered by a Scout Squad of the Raven Guard, bound by a centuries-old debt to extract him and his research from a crumbling ocean-rig complex. However, a Blades of Khaine kill team has been dispatched to foil their escape – and the very fate of the Aeldari could depend on it.
The industrial world of Bheta-Decima is aflame, its cities ruined and its polluted seas flooded with warp-taint by the falling debris of the space hulk Gallowdark. The planet's irradiated waters are now riddled with sunken secrets and twisted hazards, and nothing but the crumbling gantries of an oceanic extraction-rig stand between elite kill teams and a watery grave.
Imotekh is a sublimely skilled Necron strategist, wielding his armies with hyperlogical skill and deadly strategic insight. In battle, the Stormlord incinerates enemies with his Gauntlet of Fire, blasts them with pan-dimensional energies from the Staff of the Destroyer, and humbles them in punishing one-on-one duels. As phaeron of the Sautekh Dynasty, with over eighty tomb worlds under his command, Imotekh marches to expand his deathless empire.
The Necrons rise across the galaxy, android legions emerging from stasis-crypts after millions of years in deathless slumber. Amonhotekh's Guard stalk the worlds that once belonged to their master, the Overlord Amonhotekh, to cleanse the flesh-vermin and lesser civilisations that now infest his ancient territories. He will stop at nothing to eradicate these pests, calling upon mighty Canoptek constructs, mindless warrior phalanxes, and even the raving Destroyer Cults to eliminate all trespassers.
Overlords lead the Necron dynasties into battle. Their android minds are tremendously swift, their bodies are implacably resilient, but their indomitable wills are perhaps most fearsome of all. Furnished with a translocation shroud drawn from the dynastic vaults, an Overlord can phase through nether-dimensions, passing through rigid defences and even the flesh of mortal guardians to reach whatever prey or prize they demand.