Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Kanan Jarrus jest jednym z niewielu Jedi, którzy przeżyli Rozkaz 66. Aby nie rzucać się w oczy, przez pewien czas polegał bardziej na blasterze niż na mieczu świetlnym. W końcu spotkał Ezrę Bridgera, wrażliwego na Moc młodzieńca o imponującym potencjale. Jarrus przyjął go na ucznia i powtórnie odnalazł drogę do swojego przeznaczenia. Dwoje Jedi wspiera Garazeb „Zeb” Orrelios, potężny i przebiegły Lasat, który uwielbia bić szturmowców. Ta trójka to część załogi Ducha, która lubi działać z impetem, podejmować ryzyko i zawsze są gotowi postawić swoje życia na szali.
Hera Syndulla, utalentowana pilotka i niezłomna przywódczyni, jest twi’lekańską kapitanką Ducha i sercem załogi. Mandalorianka Sabine Wren ma niezrównaną wiedzę o materiałach wybuchowych, a do tego talent artystyczny – to ona jest autorką wizerunku gwiezdnego ptaka, który później został przyjęty przez Sojusz Rebeliantów jako symbol walki z tyranią Imperium. Nieznośny i przebiegły astromech C1-10P (szerzej znany jako „Chopper”) utrzymuje Ducha w nienaruszonym stanie dzięki szybkim naprawom, odgrywając jednocześnie ważną rolę w wielu ryzykownych misjach.
The T'au Empire employs advanced firepower and complex metastrategies in its quest to enlighten the galaxy, each suited to different environments, objectives, and enemies. The Sudden Dawn Cadre specialise in the philosophy known as Mont'ka – the Killing Blow. Skilled Pathfinder scouts mark vital targets, Breachers mobilise with swift grav-transport technology, and Commander Cloudspear uses her powerful Enforcer Battlesuit to lead high-risk, high-reward tactical raids deep into hostile heartlands.
Kroot Hounds are predatory kin-beasts, kept as hunting animals by Kroot kindreds. Once set loose in packs, they lope swiftly across the battlefield in search of prey. Kroot Hounds are driven into a feeding frenzy by the scent of blood, and pounce upon their victims with frightening swiftness, ripping and tearing with beak-like maws and vicious talons.
Krootox Rampagers are terrifying skirmish cavalry, combining the aggression and agility of juvenile Krootox mounts with the vicious skill and cunning of a Kroot rider. Rampager packs strike fast at their foes from unexpected quarters, launching a heavyweight ambush that breaks their battle lines and leaves them vulnerable to the rest of the hunting pack.
Krootox Riders are living gun platforms, loaded with armaments that would be far too bulky for light-footed Kroot infantry. Though the Krootox are not naturally aggressive, these powerful beasts regard their fellow Kroot as packmates, and will lash out with fearsome strength to defend their kin. Guided by gunners who sway atop their steeds in sturdy harnesses, they lumber into battle to provide mobile fire support for aggressive hunting packs.
Kroot War Shapers are experienced battle leaders, responsible for both the composition and disposition of Kroot hunting packs in the field. They are also exemplary warriors in their own right, striding into battle armed with traditional weaponry that is no less deadly for its symbolic, antiquated natures. Under a War Shaper’s merciless gaze, prey quail while the kindred find renewed strength.
Kroot Flesh Shapers are masters of their kindred's genetic development, guiding hunting packs to the finest specimens in order to devour and claim their strength for the Kroot. These revered gene-shamans employ gruesome talismans and ritualised butchery to take the art of consumption to sacred and visceral extremes, with immediate and striking psychosomatic effects on their fellow Kroot.
Kroot Trail Shapers are more than simply masters of fieldcraft – through sheer skill, they shape the very battlefield upon which the Kroot will meet their prey, defining the guiding routes along which the hunt will progress and the nature of the engagements in which their kindreds will fight. A single Trail Shaper can alter the entire character of a war in the favour of the T'au Empire.
Kroot Carnivores are swift and vicious warriors, employed by the T'au Empire as skirmishers and shock troops. These alien mercenaries harness fieldcraft and predatory instinct to close rapidly with their foes, for what they lack in heavy armour, they more than make up for in stealthy skill and close-ranged savagery, hammering out volleys from their Kroot rifles before charging in to tear their victims to gory ribbons.
Kroot Lone-spears are grizzled mercenaries who range far ahead of their kindreds, or solitary wanderers who prefer the wilds and the company of beasts to their fellow Kroot. Mounted upon colour-shifting Kalamandras, they make for effective long-range scouts – and when armed with suitably potent weapons, Lone-spears excel in picking off valuable enemy targets or even eliminating armoured vehicles.