Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
The Galactic Republic's elite Clone Commandos enter Star Wars: Legion in this pack! As the preeminent soldiers of the Grand Army of the Republic, Clone Commandos are deployed to the most dangerous missions and this pack adds a unit of four Clone Commandos to players' collections. Two unit cards allow these miniatures to be deployed as either a standard Support Unit or as the renowed Delta Squad. Additionally, two upgrade cards make the Clone Commandos even more hearty with their signature Katarn Pattern Armor and give them even more tactical flexibility with two configurations for their DC-17m ICWS Blaster Carbines.
Fearsome Imperial Range Troopers arrive in Star Wars: Legion in this new pack! The seven Range Trooper miniatures in this pack give players a durable new Imperial Special Forces option that can stride into the thick of battle while unleashing their powerful E-10R Blaster Rifles. These miniatures are joined by a heavy weapon miniature that further accentuates the unit's potent firepower. Able to easily traverse difficult terrain, the Range Troopers are accompanies by six upgrade cards that invite players to augment them to fit their own strategy.
The tunnels of the Wintermaw are said to conceal ancient treasures, lost secrets, and even mortal souls trapped within eternal ice. However, those foolhardy enough to claim such prizes will soon encounter the hideous burrowing abominations that slew these poor souls in the first place...
It’s time to return to Shadespire in this new expansion for Warhammer Underworlds! Four classic warbands return to the game, complete with updated fighter cards and a new, complete Rivals deck for each. Unleash the chilling power of the Briar Queen, flood your foes with Spiteclaw's Swarm, crush enemies with the might of Mollog, and employ the madcap tricks of Zarbag and his gitz – all to lay low your rivals, and claim victory.
Zondara Rivenheart lost the love of her life – Ferlain – to a terrible curse that left him a snarling beast. Now she will stop at nothing in her efforts to save him. A stolen tome has unlocked the secrets of necromancy to this desperate wizard, and led her to believe that she might find a way to restore her beloved amongst the frozen graves and lost dead of the Deathgorge.
In the Deathgorge’s depths lie blood-magic artefacts encased within ancient ice. These Rimelocked Relics are the treasures of lost civilisations – weapons and artefacts held fast in the Everwinter’s arctic clutches. Only a burning desire can thaw the magical hoarfrost to free them, though many warriors attempt more exotic and dangerous methods to unleash their terrible power.
Shaken by the horrors they have witnessed, the heroes of the Twin-Tailed Crusade venture boldly onwards, and an unexpected ally arrives who may prove vital to the survival of the entire expedition.
The Saviours of Cinderfall root out the horrors found in the backstreets and hidden catacombs of the God-King’s free cities. Witch Hunter Hanniver Toll, his companion Armand Callis, and a motley retinue of hired blades fight a secret war to keep the Cities of Sigmar from sliding into disorder and bloodshed.
In the mountains of Ghyran, the lunatic Mortarch Ushoran and his courtiers revel – and, in their chivalric delusions, they would see the Dawners join their feast. Meanwhile, the scorn of a vampiric queen puts the Aqshian expedition in dire peril, pushing them to their very limits to survive.
Trugg is the mightiest of all troggoths. A towering mass of strength and ill temper, he carries atop his back an arcane keystone of ancient design, which fuels his already formidable physical might with unpredictable bursts of elemental magic... and gives him a terrible headache.
Daggok Finksteala is on a murderous mission to decapitate the brightest and best fighters within the Deathgorge. With each head he takes, his kunnin' increases – or so he believes – and he means to gather enough smarts to make him a Killaboss. His warband, da Stab-Ladz, shares his vision and assists him in his underhanded ambushes with their savagery and kunnin'.