Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
The Medusa and Basilisk artillery tanks employed by the Solar Auxilia are armoured bombardment platforms, their heavy guns mounted on a hull derived from the Leman Russ. Enclosed against enemy fire and protected from the hazardous atmospheres of toxic or alien worlds, these mobile siege batteries can keep pace with the cohort's advance, pummelling the foe's positions even as main line units move to engage any survivors.
Hermes Sentinels are employed as scout walkers and mobile fire platforms by the Solar Auxilia. Fast-moving squadrons of Light Sentinels can strike at enemy formations and disengage before significant resistance is brought to bear, while more heavily-armoured Veletaris Sentinels support aggressive frontal assaults by pressuring the target's vulnerable flanks.
Prince Apophas is the Cursed Scarab Lord, a damned spectre who terrorises the battlefield in the form of swarming scarab beetles surrounding his sun-bleached skull. This remorseless killer still grips the very blade he used to slit the throats of his own family, a deed which saw him condemned by Usirian, the Nehekharan god of the underworld.
Tomb Kings are the ancient, long-dead rulers of the Great Land. They awaken from the sleep of death, possessing all the ambition and lust for power they had in life, and seeking to reclaim their plundered treasures and restore their ancient glory. Those who seek to get to grips with the enemy as quickly as possible ride into battle in a chariot pulled by skeletal steeds.
Gnomes frankly have a tough time winning a game of Blood Bowl – but bringing along a Treeman is a great way to close the height gap. And the strength gap. And the skill gap. These mighty arboreal players give the Gnomes half a shot against most serious teams.
Gnomes are something of an enigma in the world of Blood Bowl, with many fans having dismissed their existence almost entirely. While their tactics, and woodland creatures, are somewhat unorthodox, Gnomes are quite fond of the game. While individual players are hardly paragons of athleticism, their mastery of magical illusions and the befriending of forest beasts gives them certain advantages not enjoyed by less gloriously bearded teams.
Gnome teams play Blood Bowl on pitches deep within their mysterious forests, in clearings between the trees. These aren't just your regular run-of-the-mill forests, though – magic hangs in the air, and all manner of creatures, both fey and mundane, come out of hiding to watch their Gnome friends play Blood Bowl!
Even with their magical illusions, Gnome teams will need all the luck they can get in games of Blood Bowl, which is where these themed dice come in.
Deep in the dank heart of the old forests, mischievous woodland creatures frolic, prance, and beat each other to a pulp playing the age-old game of Blood Bowl. This issue's guest editor, Davide Mirrorfoot, reveals just a few of the secrets of Gnome teams.
The Horus Heresy is a conflict of unparalleled destruction, spread across myriad vital campaigns. Embroiled for years in a grinding war of nearly unfathomable scope, the Garmon Cluster now acts as the final break against which the tides of the Warmaster’s forces must crash. Its capital, the Beta-Garmon system, is a burning pyre of armies, where Loyalist forces – led by the Great Angel Sanguinius, the Warhawk Jaghatai Khan, and the remnants of the Shattered Legions – fight to buy precious time before the assault on Terra can begin in earnest.
The Dracosan Armoured Transport is a heavily armed personnel carrier, manufactured to the highest standards and configured with systems that allow the Solar Auxilia to traverse the most hazardous battlezones. The Dracosan is large enough to accommodate a full strength section of 20 Solar Auxilia infantry, protecting them from all but the most intense enemy fire while using its own weaponry to pound enemy positions to dust.