Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Prince Apophas is the Cursed Scarab Lord, a damned spectre who terrorises the battlefield in the form of swarming scarab beetles surrounding his sun-bleached skull. This remorseless killer still grips the very blade he used to slit the throats of his own family, a deed which saw him condemned by Usirian, the Nehekharan god of the underworld.
Tomb Kings are the ancient, long-dead rulers of the Great Land. They awaken from the sleep of death, possessing all the ambition and lust for power they had in life, and seeking to reclaim their plundered treasures and restore their ancient glory. Those who seek to get to grips with the enemy as quickly as possible ride into battle in a chariot pulled by skeletal steeds.
Gnomes frankly have a tough time winning a game of Blood Bowl – but bringing along a Treeman is a great way to close the height gap. And the strength gap. And the skill gap. These mighty arboreal players give the Gnomes half a shot against most serious teams.
Gnomes are something of an enigma in the world of Blood Bowl, with many fans having dismissed their existence almost entirely. While their tactics, and woodland creatures, are somewhat unorthodox, Gnomes are quite fond of the game. While individual players are hardly paragons of athleticism, their mastery of magical illusions and the befriending of forest beasts gives them certain advantages not enjoyed by less gloriously bearded teams.
Gnome teams play Blood Bowl on pitches deep within their mysterious forests, in clearings between the trees. These aren't just your regular run-of-the-mill forests, though – magic hangs in the air, and all manner of creatures, both fey and mundane, come out of hiding to watch their Gnome friends play Blood Bowl!
Even with their magical illusions, Gnome teams will need all the luck they can get in games of Blood Bowl, which is where these themed dice come in.
Deep in the dank heart of the old forests, mischievous woodland creatures frolic, prance, and beat each other to a pulp playing the age-old game of Blood Bowl. This issue's guest editor, Davide Mirrorfoot, reveals just a few of the secrets of Gnome teams.
Shaken by the horrors they have witnessed, the heroes of the Twin-Tailed Crusade venture boldly onwards, and an unexpected ally arrives who may prove vital to the survival of the entire expedition.
The Saviours of Cinderfall root out the horrors found in the backstreets and hidden catacombs of the God-King’s free cities. Witch Hunter Hanniver Toll, his companion Armand Callis, and a motley retinue of hired blades fight a secret war to keep the Cities of Sigmar from sliding into disorder and bloodshed.
Tomb Kings are the ancient, long-dead rulers of Nehekhara, reborn through the archaic rituals of their Liche Priests. Only the most prestigious rulers can harness the undying will of a fearsome Necrolith Bone Dragon, much less ride such a behemoth into battle. These reanimated wyrms descend upon the living, given unnatural flight by skeletal wings, before lashing out with wicked claws and jagged fangs. Those who survive must contend with clouds of seething dust and desiccating smog, for a dragon's breath is lethal even in death.
Skeleton Warriors and Archers make up the bulk of the mighty undead armies commanded by the Tomb Kings of Khemri. Rank after rank, regiment after regiment, these unflinching horrors are called forth from sand-swallowed burial sites by the incantations of the Liche Priests. Armed as they were in life, they march forth to fulfil ancient oaths of loyalty and heed the will of their monarch once more.