Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
The Galactic Republic's elite Clone Commandos enter Star Wars: Legion in this pack! As the preeminent soldiers of the Grand Army of the Republic, Clone Commandos are deployed to the most dangerous missions and this pack adds a unit of four Clone Commandos to players' collections. Two unit cards allow these miniatures to be deployed as either a standard Support Unit or as the renowed Delta Squad. Additionally, two upgrade cards make the Clone Commandos even more hearty with their signature Katarn Pattern Armor and give them even more tactical flexibility with two configurations for their DC-17m ICWS Blaster Carbines.
Fearsome Imperial Range Troopers arrive in Star Wars: Legion in this new pack! The seven Range Trooper miniatures in this pack give players a durable new Imperial Special Forces option that can stride into the thick of battle while unleashing their powerful E-10R Blaster Rifles. These miniatures are joined by a heavy weapon miniature that further accentuates the unit's potent firepower. Able to easily traverse difficult terrain, the Range Troopers are accompanies by six upgrade cards that invite players to augment them to fit their own strategy.
Shaken by the horrors they have witnessed, the heroes of the Twin-Tailed Crusade venture boldly onwards, and an unexpected ally arrives who may prove vital to the survival of the entire expedition.
The Saviours of Cinderfall root out the horrors found in the backstreets and hidden catacombs of the God-King’s free cities. Witch Hunter Hanniver Toll, his companion Armand Callis, and a motley retinue of hired blades fight a secret war to keep the Cities of Sigmar from sliding into disorder and bloodshed.
In the mountains of Ghyran, the lunatic Mortarch Ushoran and his courtiers revel – and, in their chivalric delusions, they would see the Dawners join their feast. Meanwhile, the scorn of a vampiric queen puts the Aqshian expedition in dire peril, pushing them to their very limits to survive.
Imotekh is a sublimely skilled Necron strategist, wielding his armies with hyperlogical skill and deadly strategic insight. In battle, the Stormlord incinerates enemies with his Gauntlet of Fire, blasts them with pan-dimensional energies from the Staff of the Destroyer, and humbles them in punishing one-on-one duels. As phaeron of the Sautekh Dynasty, with over eighty tomb worlds under his command, Imotekh marches to expand his deathless empire.
The Adeptus Mechanicus march to war as a disturbing fusion of flesh and machine, ruling Tech-Priests and fanatical cyborg followers raising modified voices in binharic praise of the Machine God. Purge Corps Deltic-9 are equipped to scour the contamination of enemy presence from locations of strategic or exploratory importance, employing cybernetic speed and terrifying weapons. Cavalry and winged Pteraxii unleash gouts of purging flame, before radioactive Skitarii bring up the rear to reclaim whatever remains.
A Sydonian Skatros is a sinister cybernetic sentinel, stoic and unmoving until the moment an enemy strays into range of their huge rifle. Mechanical, stilt-like limbs allow them to traverse hazardous terrain and survey the environment, shrouded by a smog of incense-exhaust. With protocol-driven precision and an advanced scanner known as the achillan eye, they lock on to their foes’ weakpoints and unleash pinpoint fire that sows panic and agony – all the better for eroding enemy morale.
The Necrons rise across the galaxy, android legions emerging from stasis-crypts after millions of years in deathless slumber. Amonhotekh's Guard stalk the worlds that once belonged to their master, the Overlord Amonhotekh, to cleanse the flesh-vermin and lesser civilisations that now infest his ancient territories. He will stop at nothing to eradicate these pests, calling upon mighty Canoptek constructs, mindless warrior phalanxes, and even the raving Destroyer Cults to eliminate all trespassers.
Overlords lead the Necron dynasties into battle. Their android minds are tremendously swift, their bodies are implacably resilient, but their indomitable wills are perhaps most fearsome of all. Furnished with a translocation shroud drawn from the dynastic vaults, an Overlord can phase through nether-dimensions, passing through rigid defences and even the flesh of mortal guardians to reach whatever prey or prize they demand.
Orikan is a master astromancer, a Necron Cryptek who uses his knowledge of astral conjunctions to predict the tides of battle and empower himself with cosmic energies. He supplements these skills with chronomantic abilities that allow him to see events before they happen and alter the patterns of the past, helping him evade harm and aim his blows to devastating effect. Through careful study and scrutiny, the Diviner has meddled in monumental events and insignificant occurences throughout history, guiding the Necrons toward a future of his choosing.