Age of Sigmar: Hounds of Chaos
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
Aktywne filtry
After overcoming terrible trials, the Twin-Tailed Crusade has established cities in the wilds of Aqshy and Ghyran. To many, it seems a victory, but danger is drawing in, and the scent of blood is in the air...
The Lords of Bretonnia are renowned warriors – Dukes, Barons, and Paladins who charge out to defend their domains – but only the most wealthy and influential can ride a Royal Pegasus into battle. These proud and intelligent creatures are said to be the purest of their kind, and allow their noble riders to quickly engage and trample the foe in pursuit of honour and glory.
Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot soldiers are gathered for war, they provide vital infantry support for the knights and nobles. Their tall shields emblazoned with the heraldry of their lord, they march forward in a wave of proud colours and carefully polished steel.
Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. Most peasants have trained with the bow from a young age, but to make their numbers count on the battlefield, these archers congregate into massed units that direct volley after volley of arrows into the enemy.
Shaken by the horrors they have witnessed, the heroes of the Twin-Tailed Crusade venture boldly onwards, and an unexpected ally arrives who may prove vital to the survival of the entire expedition.
Stormcast Eternals are each forged in Azyr by Sigmar's own hand. Riding thunderbolts, they arrive on the battlefield with an ear-splitting thunderclap, ready to face the forces of Chaos, Death and Destruction.
The Saviours of Cinderfall root out the horrors found in the backstreets and hidden catacombs of the God-King’s free cities. Witch Hunter Hanniver Toll, his companion Armand Callis, and a motley retinue of hired blades fight a secret war to keep the Cities of Sigmar from sliding into disorder and bloodshed.
Knights on Foot consist of minor nobles belonging to the extended family of a baron or duke. These warriors proudly display the colours and motifs of their lord’s heraldry, often further embellished with personal devices, identifying them as belonging to a single, extended family whilst declaring their individualism and their own stature as nobles.
Knights of the Realm make up the bulk of Bretonnia’s nobility and its armed might, and command great respect for both their high station and the deeds they performed to attain it. Knights Errant, however, are the youthful sons and daughters of Bretonnian nobles, bold young warriors who seek any opportunity to earn their spurs under the chivalric code. Heavily armoured, mounted on fine warhorses, and assembled into an unstoppable lance formation, a charge of Bretonnian Knights has the power to shatter enemy hordes like kindling under a woodsman's axe.
In the mountains of Ghyran, the lunatic Mortarch Ushoran and his courtiers revel – and, in their chivalric delusions, they would see the Dawners join their feast. Meanwhile, the scorn of a vampiric queen puts the Aqshian expedition in dire peril, pushing them to their very limits to survive.
Ionus Cryptborn is a living legend, descending like a silent shadow over the most beleaguered of battlefields. His prayers are capable of calling down wicked maelstroms of lightning that can smash through sieges, and electrocute armies.
The Bretonnians are a warlike and valiant people who willingly seek out battle as a way of securing personal honour and pride. Their armies are feared and respected throughout the Old World, marching to war in the name of the Lady of the Lake, and sweeping aside all opposition on the field of battle.