Warcry: Core Book
This book is an essential companion for anyone setting out to explore the Gnarlwood – whether you're an experienced player or founding your first warband.
This book is an essential companion for anyone setting out to explore the Gnarlwood – whether you're an experienced player or founding your first warband.
Warcry: Compendium is your ultimate guide to assembling a Warcry warband to enter the depths of the Gnarlwood, accompanied by a powerful following of thralls, monsters, and allies. Within you will find a comprehensive list of rules for the second edition of Warcry, allowing you to command warriors from each of the Grand Alliances that dominate the Mortal Realms.
Chaos Legionnaires are elite, well-armed, and highly disciplined – yet though they march alongside the armies of the Dark Gods, these warbands have a shadowy agenda of their own. Sworn to the First Prince, the Legionnaires uphold a secret religion known as the Dark Creed, and strive with each victory to sow confusion, reap dissent, and bring their Dark Master closer to his insidious ascension.
Centaurions are terrifying creatures, their strength and skills honed in the Varanspire's warpits. Charging headlong into the fray on iron-hard hooves, Centaurions wreak havoc with each of the deadly weapons gripped in their four arms – ensnaring, skewering, bludgeoning, and trampling any who stand before them. The Marshals are the strongest amongst their kind, risen from the arena into the ranks of powerful warbands and legions – yet despite their bestial ferocity, these are also creatures of great cunning and subtlety, sworn to gather warbands in shadowy service to their Dark Master.
Deathmasters are the greatest assassins of the Clans Eshin, trained in the shadowy arts of stealth and contracted to slay those whom influential skaven deem too dangerous to live. Armed with poisoned ‘weeping blades’ and toxin-laced throwing stars, these supernaturally dextrous killers have slain kings and warlords beyond count.
For centuries beyond counting has the race of malevolent ratmen known as the skaven plagued the Mortal Realms. Arrogant, avaricious and utterly without mercy, the skaven seek to annihilate every other sapient creature – expanding, multiplying, and consuming everything in their path until they alone rule over the decaying husk of reality. Those who defy this vision are overwhelmed by swarms of frenzied, red-eyed warriors, weaponized plagues, monstrous beasts and lightning-spitting war machines. Arise, Children of the Great Horned Rat!
Clanrats mass into huge clawpacks, their vast numbers bolstering their courage and allowing them to surge across the battlefield and overwhelm the enemy, regardless of the hideous casualties they suffer along the way.
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the name of the Great Horned Rat. Led by maniacal Grey Seers, great seething hordes of Clanrats scurry to war, joined by hulking mutant Stormfiends bristling with esoteric weaponry, and unstable Warp Lightning Cannons that can obliterate entire regiments – if they don't destroy themselves first...
Nothing is so emblematic of Necron implacability as the Monolith. Like all Necron constructs, it is composed of living metal – a complex semi-sentient alloy that ripples and flows to repair damage in a blink of an eye
The Silent King rides to war aboard his Dais of Dominion, flanked by the phaerons of his Triarch and orbited by crackling noctilith Menhirs.
Shards of the Void Dragon fill the air around them with a searing scream of distorted static.
Many Necron invasions begin with Night Scythes flitting through a world’s void defences.