Death Guard: Plague Marine...
Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay.
Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay.
Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay.
The great labour of the Death Guard is to spread Nurgle’s bounteous gift to every corner of realspace.
Sinister, hooded figures, Plague Surgeons drift through the mayhem of battle like ghoulish spectres of death.
The worshippers of the Dark Gods know that there is power in words and numbers, incantations and arcane numerology. Seven is the unholy number of Nurgle, and the preachers of this doctrine are the Tallymen.
A revolting stench wafts around the Foul Blightspawn, his corruption clotting the air itself. Breath rattles through pus-slick tubes as he cranks the rusted handle of his malignant churn, bellows wheezing and plague slop roiling in the incubatum upon his back.
Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed.
The most ancient and powerful of all the slann Relic Priests, Lord Kroak has cast a watchful gaze over the Seraphon's realms since time immemorial
Chosen from the largest and strongest of the saurus to protect their slann masters, the Saurus Guard are a living shield that defiantly protects their ancient masters from harm.
Diminutive but deadly, the Skinks of the seraphon are deceptively fast skirmishers who wield a surprising level of power. Communicating in chirps and clicks, they co-ordinate their strikes with an impressive synchronicity, opportunistically attacking and darting back into cover before the enemy can react.
The Great Unclean Ones are Nurgle’s mightiest daemons. Towering over their enemies, these living hillocks of rotting flesh lumber across the battlefield swinging their rusted weapons, vomiting streams of filth and unleashing diseased magics upon the foe.
If there is one constant to be found in existence, it is decay. All things must bow to entropy in due time. None of the Ruinous Powers understand this better than Nurgle.