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Gry bitewne i figurkowe:Warhammer: Age of Sigmar, Bood Bowl, Necromunda, Warhammer 40.000, Kill Team, Star Wars, Gra o Tron.

Gry bitewne i figurkowe

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Aktywne filtry

  • Kategorie: Idoneth Deepkin
  • Kategorie: Orruk Warclans
  • Kategorie: Tereny
  • Kategorie: Tyranids

Realmscape: Cleansing Aqualith

206,89 zł Cena

Cleansing Aqualiths are magical shrine-engines used by the Dawnbringer Crusades to bring fresh water to newly-founded settlements. Designed by Collegiate mages, forged by Ironweld engineers, and blessed by Sigmarite priests, these floating metaliths absorb ambient magic to generate an endless stream of purified water. Cleansing Aqualiths can be found throughout the Mortal Realms, in growing settlements and abandoned outposts, chained to the ground and topped with holy statues.

Realmscape: Megadroth Remains

163,89 zł Cena

The Mortal Realms are inhabited by many strange and deadly creatures. The megadroths of Ghur are one such beast - titans that stride the plains and swamps, preying on other megafauna. When they die, their fossilised remains often become points of conflict - some seek to claim the primordial amber energy that still suffuses their bones, while others use the corpses as makeshift shelters.

Vanguard: Idoneth Deepkin

366,89 zł Cena

The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers. Guided by the eldritch insight and tidal magics of a Soulscryer, the eyeless Namarti advance into battle, cutting a path for arrogant Akhelian nobles mounted atop deadly aquatic beasts that swim through the air on phantasmal currents.

Parasite of Mortrex

109,89 zł Cena

Swooping on leathery wings, Parasites of Mortrex use their barbed ovipositors to drive Ripper gestation pods deep into their victims’ bodies. These swiftly-growing creatures soon chew themselves free from their unfortunate hosts. Such was the fate of the defenders of Imperial planet of Mortrex, the world first cursed by the Parasites’ onslaught. Now they wreak havoc on the foes of the Hive Fleet by soaring over defences and seeding unlucky souls with nascent Rippers.

Realmscape: Thondian...

624,89 zł Cena

As the Era of The Beast rages on, the savage Realm of Ghur awakens. A wellspring of primordial energy has burst its banks, and the bone-strewn plains and blood-soaked swamps of Thondia are consumed by war. Rival powers battle over arid wastes littered with the ruins of forgotten kingdoms, wary expeditions navigate murky, shifting marshes that echo with monstrous roars, and armies fight for dominance around the skeletons of massive beasts and half-built outposts. Yet all this pales before the rise of a fierce new force in the cosmos: the mystical incarnates, the essence of the realms made manifest.

Tyranid Venomthropes

195,89 zł Cena

The Venomthrope's whip-like tentacles drip with a multitude of alien poisons. Indeed, so potent are these toxins that it is believed that a Venomthrope's very touch means certain death.

Tyranids: Hive Tyrant

163,89 zł Cena

Commanders of the Tyranid swarm, Hive Tyrants are the enactors of the Hive Mind's will. Massively powerful creatures, every part of their body is perfectly created to maim and kill.

Tyranid Tyrannofex / Tervigon

163,89 zł Cena

The Tyrannofex has the armour and fortitude of a living battle fortress and its weaponry eclipses that of its foes' most powerful battle tanks in both quantity and devastating potential.

Tyranid Broodlord

120,89 zł Cena

When Tyranids invade, the Broodlord leads his followers into battle, often appearing from sewers or hidden vents to cause untold carnage amongst the enemy army.

Tyranids Termagant Brood

89,89 zł Cena

Termagants are fast, agile and cunning creatures. When a Tyranid Hive Fleet descends upon a prey-world, Termagants scuttle forward on four legs whilst unleashing torrents of fire from the bio-weapons that serve as their forelimbs.

Warhammer Age of Sigmar:...

257,89 zł Cena

It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land.