Datasheet Cards: Orks
Orks go to war with a huge variety of weapons and wargear, loads of bone-rattling war engines of belching smoke, and roaring beasts. No two Ork forces are alike, but all are utterly deadly in their own way.
Orks go to war with a huge variety of weapons and wargear, loads of bone-rattling war engines of belching smoke, and roaring beasts. No two Ork forces are alike, but all are utterly deadly in their own way.
Orks are brutal and violent aliens who love nothing more than to fight. They are tough, with hulking physiques, thick skulls, and toothy maws. When gathered in an excitable crush of noise and death, Orks become infused with a strange energy that drives them to even greater acts of unrestrained ferocity. They gleefully pile into the fight, bellowing their deafening war cry – ‘Waaagh!’.
The Orks are the most savage and warlike species in the galaxy, and can be found infesting every one of its corners, forever seeking their next big fight. The Beast Snaggas are a particular 'subkultur' of Orks, who shun fancy gadgets in favour of more traditional tools – muscles, choppas, and tamed squigs. They chase down the biggest and most impressive targets, from alien monsters to hulking war machines, in order to prove their sheer tuffness.
Boss Snikrot is no mere Ork cutthroat – he is a murderous legend whose obsession with guerilla warfare has seen him hone the kunnin' taktiks of the Blood Axe clan into an almost supernatural mastery of infiltration. Snikrot is an unseen terror, leading his Red Skull Kommandos deep behind enemy lines – by the time his terrified foes realise he is upon them, the Boss is already opening their throats with his rip-toothed blades.
Goff Rocker is the frontman of the most egregious and obnoxiously loud band in the history of the galaxy. While his Ork brethren bring the Waaagh! to the battlefield, he provides the soundtrack to a krumpin’.
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers. Guided by the eldritch insight and tidal magics of a Soulscryer, the eyeless Namarti advance into battle, cutting a path for arrogant Akhelian nobles mounted atop deadly aquatic beasts that swim through the air on phantasmal currents.
Bipedal wrecking balls that charge ahead of the Ork lines, Smasha Squigs live in a state of near permanent concussion thanks to their tendency to headbutt everything.
Personally built and piloted by an Ork Mekboy, the Morkanaut possesses all the lethal kunnin’ of Mork. Packed with glowy gubbinz from the Mek’s own workshop these mighty engines exist purely to cause carnage.
Few sounds are as terrifying as the cacophony of hollering, clattering, and stomping that heralds the arrival of an Ork Kill Rig.
No two Battlewagons are the same, for the Meks that build them can never resist cobbling on armour plates, ramming spikes, assorted dakka, and random gubbinz.
Propelled by a single, massive jet engine, the Dakkajet roars through the sky. Gunz blazing a near constant stream of bullets, tormenting fleeing infantry or enemy aircraft.
Ork warbosses are usually stationary for only two reasons. One is when they are giving an enemy – or an unlucky grot – a good hiding, and the other is when they are shouting at their Boyz to give the foe a good krumpin'.