Dawnbringers: Book V –...
Shaken by the horrors they have witnessed, the heroes of the Twin-Tailed Crusade venture boldly onwards, and an unexpected ally arrives who may prove vital to the survival of the entire expedition.
Aktywne filtry
Shaken by the horrors they have witnessed, the heroes of the Twin-Tailed Crusade venture boldly onwards, and an unexpected ally arrives who may prove vital to the survival of the entire expedition.
The Saviours of Cinderfall root out the horrors found in the backstreets and hidden catacombs of the God-King’s free cities. Witch Hunter Hanniver Toll, his companion Armand Callis, and a motley retinue of hired blades fight a secret war to keep the Cities of Sigmar from sliding into disorder and bloodshed.
The Solar Auxilia are the most elite division of the Imperial Army, trained and equipped to fight in the most hazardous environments. Their cohorts are recruited from all over the Imperium, drawing on void-born asteroid clans, ambitious noble scions, and underhive scum alike. Whatever their origins, those who display the right combination of aggression, discipline, and skill-at-arms can win glory and greatness by leading the advance of the Imperium's tercios.
The Solar Auxilia are the most elite division of the Imperial Army, mortal soldiers trained to fight in alien atmospheres, toxic death zones, and even the cold vacuum of space – the most hazardous battlefields of the Great Crusade. Equipped with sophisticated wargear and sealed environmental armour, the Auxilia are recruited from across the Imperium's many conquests, chosen for a mix of skill, discipline, and raw aggression. As the Age of Darkness sweeps across the stars, the countless cohorts of the Solar Auxilia must each declare their allegiance – honour their Warmaster, or stand with their Emperor?
In the mountains of Ghyran, the lunatic Mortarch Ushoran and his courtiers revel – and, in their chivalric delusions, they would see the Dawners join their feast. Meanwhile, the scorn of a vampiric queen puts the Aqshian expedition in dire peril, pushing them to their very limits to survive.
The Tauros Venator is an all-terrain vehicle, favoured by the Palanite Enforcers as a rapid interceptor ideal for policing the vital ridgeways that criss-cross Necromunda's ash wastes. The Enforcers only have a limited presence beyond the hive cities, so these swift but well-armed vehicles are vital for traversing the outlands at speed and bringing brutal justice to those who would threaten wealthy guild convoys or respectable hiver travellers.
Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment.
Assault Squads are the rapid attack infantry of the Space Marine Legions. Armed with wargear optimised for close-quarter fighting and hit-and-run tactics, equipped with jump packs that allow them to soar quickly across the battlefield, these squads strike at vulnerable targets or impact the enemy line with shocking force. These abilities make them a devastating tactical asset, as they leap past intervening terrain and fortified positions to engage their adversaries in savage melee combat.
Celebrate the season of giving with this very generous Red Gobbo, ready to drop some "presents" on his favourite Imperial citizens. Designed as a miniature diorama, fans of all stripes will enjoy this highly collectable Warhammer Commemorative Series model, only available for the 2023 holiday season.
As the Aqshian expedition flees the ruins of Trucebreak, its soldiers find themselves hemmed in on all sides. The Goretide, legendary warriors of Khorne, have returned to the Great Parch – straight into the Dawnbringers’ only path of escape. Meanwhile, in the forests of Ghyran, ogors are on the rampage, and the ground splits open into horrifying pits that seek to set themselves on Marshal Thorian’s soldiers. Worst of all, this may only be the beginning of their woes – a furious tattoo echoes from the west, and an even greater threat may be afoot.
Ash Wastes Arachni-rigs – known to House Van Saar as Arachnika Ash-jumpers – are armoured exoskeletons designed to traverse Necromunda’s rugged surface. Jump jets allow them to boost over obstacles, leap free of trouble, or unexpectedly drop in amongst their foes. Heavy weapons and surprising mobility make Ash-jumpers a match for rival vehicles and Nomad war parties, as they carve through Cargo-8 trains with laser and plasma blasts, clear rough terrain with flamers and rad guns, and snag targets with harpoons.
House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on the Ironhead Squat holds, gangs rush to win favour with House Aranthus, capture the last Helmawr heir, or simply survive the darkness rising from below Hive Secundus.