Maggotkin Of Nurgle: Beast...
Beasts of Nurgle are slug-like monstrosities whose enormous bodies are weighed down with slime-slick muscle and blubber.
Beasts of Nurgle are slug-like monstrosities whose enormous bodies are weighed down with slime-slick muscle and blubber.
The rotting bowels of the Great Unclean Ones swell with pus and contagion, and within each such swelling there grows a tiny and malevolent Daemon called a Nurgling.
While the jokes and songs of Plaguebearers infected by the Chortling Murrain find little purchase amidst the glum Plaguebearers, Nurgle’s other daemons find the antics of the Sloppity Bilepipers hilarious.
The Harbingers of Decay trot into battle atop vile steeds more dead than alive. These morbid prophets draw the gaze of Nurgle himself, and where they ride, the Plague God’s sinister will is soon made manifest. Rarely do they travel alone, often guarded by a small but zealous band of zealous mortal followers of Nurgle.
The Great Unclean Ones are Nurgle’s mightiest daemons. Towering over their enemies, these living hillocks of rotting flesh lumber across the battlefield swinging their rusted weapons, vomiting streams of filth and unleashing diseased magics upon the foe.
Deathmasters are the greatest assassins of the Clans Eshin, trained in the shadowy arts of stealth and contracted to slay those whom influential skaven deem too dangerous to live. Armed with poisoned ‘weeping blades’ and toxin-laced throwing stars, these supernaturally dextrous killers have slain kings and warlords beyond count.
Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.
The Genestealer Cults erupt from the shadows in a tide of xenos-worshipping acolytes, employing ambush and subterfuge to outmanoeuvre their enemies. Utterly immersed in Tyranid gene-taint, the cult's Neophyte Hybrids and more mutated Acolyte Hybrids rise up against their oppressors, armed with a variety of repurposed industrial equipment – from powerful mining lasers to heavy machinery like the Goliath Rockgrinder. Guided by the insidious psychic presence of a Magus, the misshapen Aberrants lope from the shadows to reinforce their kin, swinging crushing mauls to deadly effect.
For centuries beyond counting has the race of malevolent ratmen known as the skaven plagued the Mortal Realms. Arrogant, avaricious and utterly without mercy, the skaven seek to annihilate every other sapient creature – expanding, multiplying, and consuming everything in their path until they alone rule over the decaying husk of reality. Those who defy this vision are overwhelmed by swarms of frenzied, red-eyed warriors, weaponized plagues, monstrous beasts and lightning-spitting war machines. Arise, Children of the Great Horned Rat!
Clanrats mass into huge clawpacks, their vast numbers bolstering their courage and allowing them to surge across the battlefield and overwhelm the enemy, regardless of the hideous casualties they suffer along the way.
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the name of the Great Horned Rat. Led by maniacal Grey Seers, great seething hordes of Clanrats scurry to war, joined by hulking mutant Stormfiends bristling with esoteric weaponry, and unstable Warp Lightning Cannons that can obliterate entire regiments – if they don't destroy themselves first...
There is no engine of the oppressors that a Reductus Saboteur cannot lay low, and there are few materials they cannot fashion into an explosive given a little time to tinker. Flitting through the shadows, they lace the battlefield with booby traps and deploy powerful explosives that make short work of enemy armour.