Adeptus Titanicus: Starter Set
The galaxy is in flames. The Emperor’s glorious vision for Humanity is in ruins, his armies locked in brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus.
Aktywne filtry
The galaxy is in flames. The Emperor’s glorious vision for Humanity is in ruins, his armies locked in brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus.
Elite Tzaangors, possessing strange feathers and elaborate horns, the Tzaangor Enlightened are truly blessed with the favour of Tzeentch. They wield ornate spears that set them above their lesser kin, some even riding upon Discs of Tzeentch.
Gifted with arcane abilities, precognitive visions and savage intelligence, Tzaangor Shamans are the most powerful of their kind. Born beneath dark omens, they are born to greatness, gifted with Discs of Tzeentch that raise them figuratively and literally above the heads of their peers
The galaxy is in flames. The Emperor’s glorious vision for Humanity is in ruins and His armies are locked in a brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus. Take control of these awe-inspiring war machines in Adeptus Titanicus – the tabletop game of devastating combat set during the Horus Heresy.
A Curseling is a powerful warrior-mage imbued with daemonic power through a conjoined, spell-moulding homunculus known as a Tretchlet. Important leaders of rituals in Arcanite cults, these two-faced sorcerers love nothing more than turning the magics of their rivals back upon those who cast them.
The worshippers of the Changer of the Ways seek to reshape the Mortal Realms, twisting it into forms more pleasing to their fickle god. Sorcerously-gifted Magisters lead chanting Kairic Acolytes to war alongside braying Tzaangor herds and conjured daemonic entities, leaving a trail of destruction and madness in their wake.
Deathmasters are the greatest assassins of the Clans Eshin, trained in the shadowy arts of stealth and contracted to slay those whom influential skaven deem too dangerous to live. Armed with poisoned ‘weeping blades’ and toxin-laced throwing stars, these supernaturally dextrous killers have slain kings and warlords beyond count.
For centuries beyond counting has the race of malevolent ratmen known as the skaven plagued the Mortal Realms. Arrogant, avaricious and utterly without mercy, the skaven seek to annihilate every other sapient creature – expanding, multiplying, and consuming everything in their path until they alone rule over the decaying husk of reality. Those who defy this vision are overwhelmed by swarms of frenzied, red-eyed warriors, weaponized plagues, monstrous beasts and lightning-spitting war machines. Arise, Children of the Great Horned Rat!
Clanrats mass into huge clawpacks, their vast numbers bolstering their courage and allowing them to surge across the battlefield and overwhelm the enemy, regardless of the hideous casualties they suffer along the way.
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the name of the Great Horned Rat. Led by maniacal Grey Seers, great seething hordes of Clanrats scurry to war, joined by hulking mutant Stormfiends bristling with esoteric weaponry, and unstable Warp Lightning Cannons that can obliterate entire regiments – if they don't destroy themselves first...
The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzeentch.
Horrific examples of pure pestilence given form, Verminlord Corruptors live up to their name, existing only to despoil and corrupt.