Necrons: Triarch Praetorians
As the Necrons stir ever more into wakefulness, the Triarch Praetorians have re-emerged to join the dynastic legions. Triarch Praetorians hold a great responsibility - to ensure that the Necron dynasties never fall.
As the Necrons stir ever more into wakefulness, the Triarch Praetorians have re-emerged to join the dynastic legions. Triarch Praetorians hold a great responsibility - to ensure that the Necron dynasties never fall.
Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity battle for survival. With the Imperium already standing upon the brink of annihilation, the Tyranid hive fleets emerge from the cold void between the stars. The Space Marines stand as the last line of defence between this ravenous alien menace and the beleaguered worlds of the Imperium.
The T'au Empire are a fledgling race in the grand scheme of things, thrusting out into the stars to spread their philosophy of the Greater Good to all they can reach.
The Dark Angels are a dour brotherhood, characterised by their deep commitment to millennia-old rituals, loyalty, discipline, and self-sufficiency.
The Meganobz are the richest and most battle-hardened Nobz around. Clad in Mek-built mega armour (with enough protective plating to turn the wearer into a walking tank), these Nobz can shrug off the hail of bullets that would kill lesser Orks.
Four-armed horrors that possess the gestalt essence of master duellists, Necropolis talkers leap and spin into battle with terrifying speed, switching stance and form in the blink of an eye as they dismember their foes.
Clad in heavy Gravis armour, Aggressor Squads advance on the foe as walking fortresses of ceramite. More mobile than some other Space Marines, they’re better able to negotiate rough ground, making them versatile troops; while they are often employed in specific circumstances or on certain terrain, Aggressor Squads are used as reserves to plug breaches in gun lines or to spearhead an advance.
The rotting bowels of the Great Unclean Ones swell with pus and contagion, and within each such swelling there grows a tiny and malevolent Daemon called a Nurgling.
Horus Lupercal, Warmaster of the Emperor's armies, has turned upon his gene-father and sent the Imperium spiralling into bloody civil war. Half of the great Space Marine Legions have sided with the traitorous Warmaster, and countless cohorts of the Solar Auxilia, Knight Households, and Titan Legions march at his side. Now brother fights brother as the Imperium's vast armies tear one another apart in a cataclysm of fire and blood. An age of darkness descends, the likes of which have never been witnessed before.
The Rhino is the most widely used armoured personnel carrier in the Imperium. Based upon ancient STC technology, the fundamental design is robust, reliable, and easy to maintain, with an adaptive power plant that can run off a wide variety of fuels. Within the Space Marine Legions, the Deimos pattern was the most widespread, serving as the basic armoured transport available to the Legiones Astartes and the foundation on which a number of other war machines were based.
Alchemite Warforgers are specialist wizards who wield the raw energies of Chamon. As muscular and sweaty as any mundane blacksmith, these mages pluck glowing runecubes from their crucibles, channelling metallurgic magic to destroy their foes. Their arcane alchemy can change the properties of not only metal, but reality itself.
The Gnarlwood has been riven by a series of devastating earthquakes, as something stirs deep below the forest’s surface. These tremors have wrought terrible damage across the Sundered Scales, but they have also unearthed many strange relics – and drawn in Gorger Mawpacks of feral ogors, who hope to stir up the all-consuming hunger of their Gulping God through acts of gory sacrifice. Swift on their heels come the Wildercorps Hunters, determined to end this threat to the God-King’s domain with a well-aimed crossbow bolt.