Kragnos The End Of Empires
In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms.
In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms.
The mightiest and most kunnin’ of all the Swampcalla Shamans, Gobsprakk is known as the Mouth of Mork, for the words he speaks are said to come straight from the Twin-Headed God himself.
The Orruk Warclans love to fight – in fact, it’s no lie to say that their entire culture revolves around conflict. The swamp-dwelling Kruleboyz are an unusual breed of orruk, for they prize deviousness over brute strength. To the Kruleboyz, winning by underhanded means is worth more than claiming victory in a straight fight – and they're very underhanded indeed...
Orruk Megabosses are pretty killy – it’s how they become as huge as they do, all that stompin’ causes them to grow and grow and grow until the power of the Waaagh! flows through them. But for some Megabosses, this isn’t enough!
The tunnels of the Wintermaw are said to conceal ancient treasures, lost secrets, and even mortal souls trapped within eternal ice. However, those foolhardy enough to claim such prizes will soon encounter the hideous burrowing abominations that slew these poor souls in the first place...
The ultimate competitive miniatures game brings the action to the frozen continent of Bjarl, in the Warhammer Underworlds: Deathgorge Core Set. This box is stuffed with everything you need to start playing, including two complete warbands, four decks of cards, dice, tokens, boards, and more.
Magic courses through the root-lined halls of the Wyrdhollow, deep beneath the carnivorous Gnarlwood forest. The hellish creatures that make up Ephilim's Pandaemonium seek to harness these arcane energies, and only Domitan's Stormcoven of knightly war-mages stands in their way. Fight through the warped caverns to secure the Wyrdhollow's eldritch power for yourself.
It’s time to return to Shadespire in this new expansion for Warhammer Underworlds! Four classic warbands return to the game, complete with updated fighter cards and a new, complete Rivals deck for each. Unleash the chilling power of the Briar Queen, flood your foes with Spiteclaw's Swarm, crush enemies with the might of Mollog, and employ the madcap tricks of Zarbag and his gitz – all to lay low your rivals, and claim victory.
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous alike, these dogs of war recruit like-minded soldiers to join them in their quests to fill their coffers and grow their reputation.
To be a Tuskboss, an orruk must claim mastery over a particularly ferocious Maw-grunta – an utterly monstrous hog, with enough brute strength and dim-witted determination to batter through anything in its path. These mounted warlords lead the charge by steering their stampeding behemoths straight into the enemy lines, striking down foes left and right as the beast barrels forward with explosive impact.
Da Kunnin’ Krew and Xandire’s Truthseekers are ready to move out of the fathomless depths of Harrowdeep and delve into the abyssal Nethermaze. Originally available in the Warhammer Underworlds: Harrowdeep Core Set, this kit contains the miniatures and fighter cards for both warbands, as well as a complete Rivals deck of 32 cards for each. It’s a fantastic way to expand your collection with two fun warbands – and you can even add the miniatures to your Warhammer Age of Sigmar armies.
The Headsmen’s Curse has come. Nothing shall stay the bite of the dread blade Terminus, for it was fashioned long ago by Nagash himself, and has a vile sentience of its own. Damned souls surround it, bound to serve as judge, jury and executioner. Their former identities are subsumed into the greatsword’s necromantic magic; always there is one to wield the blade, one to sharpen its edge, one to bear the headsman’s block, and a scriptor to sentence the condemned. No matter the crime against the Supreme Necromancer, the sentence is always the same – Death!