Necrons Monolith
Nothing is so emblematic of Necron implacability as the Monolith. Like all Necron constructs, it is composed of living metal – a complex semi-sentient alloy that ripples and flows to repair damage in a blink of an eye
Nothing is so emblematic of Necron implacability as the Monolith. Like all Necron constructs, it is composed of living metal – a complex semi-sentient alloy that ripples and flows to repair damage in a blink of an eye
The Silent King rides to war aboard his Dais of Dominion, flanked by the phaerons of his Triarch and orbited by crackling noctilith Menhirs.
The Necrons rise across the galaxy, android legions emerging from stasis-crypts after millions of years in deathless slumber. Amonhotekh's Guard stalk the worlds that once belonged to their master, the Overlord Amonhotekh, to cleanse the flesh-vermin and lesser civilisations that now infest his ancient territories. He will stop at nothing to eradicate these pests, calling upon mighty Canoptek constructs, mindless warrior phalanxes, and even the raving Destroyer Cults to eliminate all trespassers.
The Ogor Mawtribes are nomadic empires of brutish juggernauts that range across the lands, raiding and pillaging to appease their insatiable hunger. Iron-fisted Tyrants lead young and bullish Gluttons to war as gnoblar attendants scurry about their feet, supported by roaring blasts from the salvaged cannons of Leadbelchers and Ironblasters while Mournfang riders from the Beastclaw tribes savage the enemy flanks.
Shards of the Void Dragon fill the air around them with a searing scream of distorted static.
The core of a Beastclaw Raiders Alfrostun, Ogors mounted on Mournfangs are always at the vanguard of a raid’s assault. Wielding clubs, blades and pistols, they’re very, very good at blocking an enemy’s attack before laying into them with wild abandon. The beasts they ride are equally fearsome, trampling to a pulp anything and everything unfortunate enough to get in the way.
A master of the wild steppes, a Frostlord leads his ogors into the battles that sustain them. Atop a Stonehorn he is virtually unstoppable, the hooves of his steed grinding enemies into paste. His booming voice directs his raiders to the most vulnerable flanks of the foe – where the Frostlord on Stonehorn rides, brutality follows.
Many Necron invasions begin with Night Scythes flitting through a world’s void defences.
Starsteles were placed upon worlds as territorial markers and silent guardians by jealous Necron nobles. Over the millennia they have become forgotten archaeological curios or feared sources of superstitious rumour about vanishments and strange lights.
Ghost Arks are often pressed into service as conventional transport vehicles, conveying reinforcements to some vital area of the battlefield, or allowing Necron forces to attack from an unexpected quarter.
Like an enormous mechanical spider, a Triarch Stalker looms over the battlefield with its multiple slicing limbs and devastating weaponry controlled by a high-ranking Triarch Praetorian.
While a Tomb World slumbers, Canoptek Wraiths are its eyes and ears. Canoptek Wraiths flit silently through the dusty halls, patrolling for intruders and inspecting systems for damage and decay.