Necrons Monolith
Nothing is so emblematic of Necron implacability as the Monolith. Like all Necron constructs, it is composed of living metal – a complex semi-sentient alloy that ripples and flows to repair damage in a blink of an eye
Nothing is so emblematic of Necron implacability as the Monolith. Like all Necron constructs, it is composed of living metal – a complex semi-sentient alloy that ripples and flows to repair damage in a blink of an eye
Orc & Goblin Tribes gather in massive numbers before they rush to war in noisy blocks on the battlefield, all clattering shields and rusted metal, their voices raised in a great Waaagh!. When organised into a coherent army, there is little they cannot sweep away through sheer brutality and low cunning.
The Silent King rides to war aboard his Dais of Dominion, flanked by the phaerons of his Triarch and orbited by crackling noctilith Menhirs.
The Necrons rise across the galaxy, android legions emerging from stasis-crypts after millions of years in deathless slumber. Amonhotekh's Guard stalk the worlds that once belonged to their master, the Overlord Amonhotekh, to cleanse the flesh-vermin and lesser civilisations that now infest his ancient territories. He will stop at nothing to eradicate these pests, calling upon mighty Canoptek constructs, mindless warrior phalanxes, and even the raving Destroyer Cults to eliminate all trespassers.
Shards of the Void Dragon fill the air around them with a searing scream of distorted static.
Orc Boyz and Orc Arrer Boyz form up into rag-tag regiments that surge towards the enemy with great enthusiasm. These mobs fight with a wide array of weapons, from crude hand weapons to surprisingly effective bows.
Black Orcs are the biggest, meanest and strongest of all Orcs. Few in number compared to their weedier kin, Black Orcs tend to group together into elite and disciplined warrior cadres that accompany only the toughest of Warbosses to battle.
By lashing together roughly-hewn planks and bolting round(ish) wheels to a sturdy axle, Orcs can build formidable chariots drawn by pairs of boars. Keen to make the most of their status in the eyes of others, Orc charioteers will constantly mess with their vehicle, adding extra ornamentation and painting them in bold, flashy colours.
While individual Goblins may be cowardly creatures, these diminutive raiders draw courage from numbers. When gathered in large mobs, they are emboldened to a frightening degree, each Goblin believing that harm is more likely to befall someone else, instead of them – and that it'll be hilarious when it does. A tide of cackling Goblins can overwhelm almost any enemy, making up for a lack of skill with sheer numbers.
The Night Goblins are descended from Goblin tribes who long ago ventured into the deep caves and caverns beneath the World's Edge Mountains. Cruel, cowardly, and cunning, these tribes wage war against subterranean Dwarf holds and hated surface-dwellers alike, emerging at night and covering themselves in long, hooded cloaks to ward off the loathsome sunlight.
Orc Boyz form into rag-tag regiments that enthusiastically surge towards the enemy. These mobs fight with crude hand weapons and hefty shields, stabbing and battering their way through their foes.
Many Necron invasions begin with Night Scythes flitting through a world’s void defences.